Please help build me a Healer

I lost a bet, so my next Living Greyhawk character has to be a Healer (from Miniatures Handbook).

Any suggestions? I'm not really excited about the class, especially for a Living campaign that's over in 7 months.

28 point buy. Other than maximizing Wis and Cha, I don't really know what to do. I'm open to playing an odd race (gnome?), but the only options are PHB races or snow elf.

How do I make a Healer that's not a yawn-fest?


TIA
 

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complete divine, book of exalted deeds, and spell compendium are your best friends. one good one is to pick up the feat that allows you to swap a heal spell out as easily as a cure spell.
 

The more you are able to heal, the more time you will have for the fun stuff. Therefore, pile on every possible feat that gives you better heals.

However. Living Greyhawk, isn't that core only? if so, you are pretty much screwed. ;)
 


kelson said:
complete divine, book of exalted deeds, and spell compendium are your best friends. one good one is to pick up the feat that allows you to swap a heal spell out as easily as a cure spell.

Which feat is that? Healers don't normally get to swap out spells, though that doesn't matter that much since they have a narrow list of healing-type spells anyway.
 

Core only, nothing you can do.

But I've looked at the Healer before and noticed that right up until 20th level, it actually gets more spells per day than the Cleric, though drawn from a less than impressive spell list. So the way to get around that is to PrC out into classes that grant you spells that you do want to cast.

If you were playing in Eberron, I'd say go to the crazy extreme just to spite them: Start in Healer, bounce into Divine Oracle at 7th 6th to pick up a domain (Oracle, obviously), which qualifies you for Sovereign Speaker. Take levels in that to pick up domain after domain after domain. Once you have the Good domain which contains Dispel evil, you qualify for Sacred Exorcist, which grants turn undead, and potentially opens up divine metamagic cheese. You'd unfortunately lose 1 caster level at Sovereign Speaker 1, and I've not looked closely enough to see whether the feat requirements for each of these PrCs can be met, but it sure would be fun to turn the Healer into a cleric with class features!

Edit: yes, it looks as though Healer 5 / Divine Oracle 1 / Sovereign Speaker 4 / Sacred Exorcist 1 / Sovereign Speaker 1 / (Contemplative 6? / Divine Oracle 1 - and finish off with Healer 6 just to thumb your nose - it's +1 BAB and +1 to all saves, after all) works fine. There's a throwaway feat needed for Sovereign Speaker, but otherwise there's plenty of space for divine metamagic feats, or domain spontaneity feats, and Extra Turning. You could easily have 8 domains (Oracle, Good, four more from a wide range and two completely free choices from Contemplative) and could squeeze a few more in with dipping in other classes. Ends with CL 19, one fewer 9th level spell but one more 6th level than a Cleric 20, and a Will save through the roof.
 
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Living Greyhawk has a lot of non-core options; I just have to look it up to make sure it's allowed, and "open" (or I have "access" if it's "limited").

Mutli-classing is definitely allowed (without limit). I think I actually played once with someone who had 10+ levels, all in different classes/prestige classes.

The Snow Elf (from Frostburn) is a Living Greyhawk "rewards" card (I never got the kobold card, so I can't play a kobold, yet). It's +2 Dexterity and -2 Charisma, which is bad for a Healer (but -2 Con is bad for everyone, so I guess it's better than a 'regular' elf).


Thanks for all the suggestions so far! Keep 'em coming!
 

If you can take it, get the Augmented Healing feat from the complete divine. The extra boost to healing is awesome, and a staple to any healers- or PC that can heal- feats. The Spontaneous Healer feat also lets you swap out healing spells from other spells you have without having to memorize any. You have a limit to how many a day you can do it though.
 


sammy said:
If you can take it, get the Augmented Healing feat from the complete divine. The extra boost to healing is awesome, and a staple to any healers- or PC that can heal- feats. The Spontaneous Healer feat also lets you swap out healing spells from other spells you have without having to memorize any. You have a limit to how many a day you can do it though.

Yeah, Augment Healing is a no-brainer for a Healer. :) It's allowed in LG and open, so he'll take that right away.

I like Spontaneous Healer, too; it's makes the Healer a little more "cleric-y" but that's o.k. It's limited by WIS modifier, but since that's the main stat for a Healer, that's o.k.


Thanks for the input!
 

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