Please help creating 7th level Druid!!

fett527

First Post
I am looking for help in creating a 3.5 7th level Druid. I have tried scanning the first 20 pages in the Rules Forum and don't see anything specifically addressing it. I saw the Dragon killing Druid thing, but that was higher levels and too specific.
I would like help in some main areas. 1) Feat selection (besides Natural Spell which I will take) 2) Spell strategy and selection 3)Wild Shape forms

I have not played a Druid before and probably plan on playing him like most people would. Recluse that doesn't talk much, stays in animal form much of the time especially during combat.

I would like most suggestions to focus on current abilities but will take future advice as well. Please keep suggestions to WoTC material only. Thanks a lot in advance.
 

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Track is good if you don't have a ranger.
If allowed, Exalted Wild Shape in the BoED is cool.
If you want more casting abilities, Extend and Empower are nice.
I don't like item creation for druids as much as for clerics and wizards.
Spell Focus (conj) is useless by itself for druids but Augment Summoning is uber.

If you want more melee ability, the nature's warrior and warshape in CW are good but I would probably wait until the higher levels to take them.

The cool thing about the druid is that it is really dependent on feats as much as other classes. Although some would say that's because druids are too powerful as it is.
 

Why spell focus conjuration? To my knowledge there aren't that many conjuration spell which allow a save, or where the save matters most of the time.
 

Derren said:
Why spell focus conjuration? To my knowledge there aren't that many conjuration spell which allow a save, or where the save matters most of the time.

Apparently the major reason to get it is that it is a prereq to Augment Summoning:

AUGMENT SUMMONING [GENERAL]
Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
 

I'm playing a 3.5E elven Druid 8 and having a blast. But the paperwork is hell - there's the character sheet, the spell sheets, the sheet for the animal companion, the sheets for all the summon nature's ally's, and then the sheets for the different wildshape options. I have to carry a folder along with my books!!

Definitely take Spell Focus (conjuration) and Augment Summoning. I've had lots of use out of that. Summoning lets you pick something for any occasion, but my favourites have definitely been the dire wolves with the free trip attack. They also (as large creatures) make an effective wall. Augment Summoning also beats the Spell Resistance problem.

Natural Spell is a given.

Spell Focus (evocation) could be useful. Or you could take Power Attack or Combat Reflexes to assist with your large Wildshape combat.

Entangle is a spell I'm getting a lot of mileage from. Call Lightning is okay, but not astounding. Flame Strike (Drd 4 instead of Clr 5) has its uses. Produce Flame is useful (but I have a high dex as an elf). Neutralise Poison is good to have ready. And that Drd 4 spell in Complete Divine that lets you bring back someone from death with no level penalty if they died in the previous round. I'd memorise that!!

The thing is, you can memorise a lot of rarely used, but highly desirable in the right situation, spells and dump them as Summon spells as required. An alternative is to take Scribe Scroll and scribe some infrequently used spells, or have a friendly Cleric do that for you.

And can't say I've used a lot of Wildshape yet. Eagle has been a favourite so far for the flying. And you don't need the Track feat when you can wildshape into a badger or dog (both have track as a bonus feat).

Have fun. I certainly have.
 

I wouldn't memorize 'Neutralize Poison'. Once you hit level 7 you can spontaneously summon an Unicorn and get a Neutralize Poison and some Cure Spells as well.

Feats: Improved Initiative and you can bring up your Summons or battlefield control spell earlier.
Flight by Attack is nice to cast a spell and fly back behind cover.
Scribe Scroll is worth it in 3.0. Don't know about 3.5 where you can swap spells for SNA.

Vraister
 

Not sure what the dude on the wizboards wrote, but usually druids are either
A) summoner
B) wildshape melee monster
C) archer, usually elves

Pick one or a combination and we can tell you how to build it.
 

Darklone said:
Not sure what the dude on the wizboards wrote, but usually druids are either
A) summoner
B) wildshape melee monster
C) archer, usually elves

Pick one or a combination and we can tell you how to build it.

What I'm going for is really a combination, going for melee fighting at the last. He would stay wildshaped most of the time as something harmless, more than likely a small bird, and cast spells in that form into combat. He would use summoning as needed as well as other spells. After those options are exhausted wildshape into a damage causing melee form.
 

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