Oryan77
Adventurer
Here is the situation:
The PC's will be travelling in the Elemental Plane of Water. There is no water pressure there & there is no "up" or "down". Up & down is whatever direction the swimmer thinks it is.
I'm not sure if this is how it's done, but I'm making move checks be 1/2 speed when they're not in combat & don't have a swim speed. When in combat, they'll make a swim check DC 15 to continue moving 1/2 speed. If they fail, they move 1/4 speed.
The thing is, it seems like swimmers in armor should be penalized due to buoyancy. I'd like to get the heavily armored PC's thinking about buying lighter armor (possibly underwater armor materials) for their journey in the plane.
If they don't wear lighter armor, what kind of rule would I use to represent their struggle with buoyancy? Use the fatigue rules or make up some other kind of penalty?
The PC's will be travelling in the Elemental Plane of Water. There is no water pressure there & there is no "up" or "down". Up & down is whatever direction the swimmer thinks it is.
I'm not sure if this is how it's done, but I'm making move checks be 1/2 speed when they're not in combat & don't have a swim speed. When in combat, they'll make a swim check DC 15 to continue moving 1/2 speed. If they fail, they move 1/4 speed.
The thing is, it seems like swimmers in armor should be penalized due to buoyancy. I'd like to get the heavily armored PC's thinking about buying lighter armor (possibly underwater armor materials) for their journey in the plane.
If they don't wear lighter armor, what kind of rule would I use to represent their struggle with buoyancy? Use the fatigue rules or make up some other kind of penalty?