jaker2003
Explorer
Ok, I've been wanting to make these for a while and finally fleshed it out last night. They're a weapon for a guy whose devoted himself to killing drow after a squad made off with his family. This guy is a pyromaniac/mancer and favors fire magic, so the weapon will reflect this. It's also a part of a bigger set of items that grant synergistic abilities when used together. Well, here's the gauntlets:
Firebrand’s Gauntlets: This pair of +1 wounding spiked gauntlets gain the flaming burst ability after they successfully damage a creature’s constitution. The activated ability lasts for the duration of the encounter. Even if the flaming ability is not active, the weapon still deals its extra fire damage on a successful critical hit.
The gauntlets also have the fiercebane and keen weapon abilities. These two abilities only function against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is +2 better, critical threat range doubles, and the weapon deals another 2d6 damage. The weapon also deals an additional 1d10 damage to elves on a critical hit. The gauntlets also glow red when elves come within 100 feet.
The gauntlet’s final ability is to generate a produce flame spell at will. The flames generated can be thrown up to 120 feet (no range penalty) with a ranged touch attack. The flames need not be thrown, and add fire damage to melee touch attacks.
This spell deals 2d6+10 fire damage. The gauntlets receive a +5 bonus on checks to overcome an elf’s spell resistance to this spell. Produce flame does not allow a saving throw.
Strong Conjuration; CL 12th; Craft Magic Arms and Armor, Energy Admixture (fire), Favored Magic Foe (humanoid [elf]), Greater Spell Penetration, (flame blade or flame strike or fireball), Mordenkainen’s sword, produce flame, summon monster I; Price 402,305 gp; Cost 201,152 gp and 5 sp + 16,092 XP.
[sblock=Pricing Notes: ]
Masterwork spiked gauntlets: +305 gp
Minimum enhancement (+1), Wounding ability (+2), Flaming Burst ability (+2), Fiercebane ability (+2), Keen ability (+2) = Total Enhancement (+9): 162,000 gp
Produce Flame at will [(lvl x CL x 2,000gp) x 2]
Spell is bumped up to 5th level for double damage. (5x12x2000)x2= 240,000 gp[/sblock]
OK, I want to know how accurate my pricing is.
I want opinions on the item itself (constructive criticism alway welcome).
Notes:
Favored Magic Foe is found in Complete Mage.
Energy Admixture is found in Complete Arcane.
Fiercebane is found in DMG II.
Thnx
Firebrand’s Gauntlets: This pair of +1 wounding spiked gauntlets gain the flaming burst ability after they successfully damage a creature’s constitution. The activated ability lasts for the duration of the encounter. Even if the flaming ability is not active, the weapon still deals its extra fire damage on a successful critical hit.
The gauntlets also have the fiercebane and keen weapon abilities. These two abilities only function against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is +2 better, critical threat range doubles, and the weapon deals another 2d6 damage. The weapon also deals an additional 1d10 damage to elves on a critical hit. The gauntlets also glow red when elves come within 100 feet.
The gauntlet’s final ability is to generate a produce flame spell at will. The flames generated can be thrown up to 120 feet (no range penalty) with a ranged touch attack. The flames need not be thrown, and add fire damage to melee touch attacks.
This spell deals 2d6+10 fire damage. The gauntlets receive a +5 bonus on checks to overcome an elf’s spell resistance to this spell. Produce flame does not allow a saving throw.
Strong Conjuration; CL 12th; Craft Magic Arms and Armor, Energy Admixture (fire), Favored Magic Foe (humanoid [elf]), Greater Spell Penetration, (flame blade or flame strike or fireball), Mordenkainen’s sword, produce flame, summon monster I; Price 402,305 gp; Cost 201,152 gp and 5 sp + 16,092 XP.
[sblock=Pricing Notes: ]
Masterwork spiked gauntlets: +305 gp
Minimum enhancement (+1), Wounding ability (+2), Flaming Burst ability (+2), Fiercebane ability (+2), Keen ability (+2) = Total Enhancement (+9): 162,000 gp
Produce Flame at will [(lvl x CL x 2,000gp) x 2]
Spell is bumped up to 5th level for double damage. (5x12x2000)x2= 240,000 gp[/sblock]
OK, I want to know how accurate my pricing is.
I want opinions on the item itself (constructive criticism alway welcome).
Notes:
Favored Magic Foe is found in Complete Mage.
Energy Admixture is found in Complete Arcane.
Fiercebane is found in DMG II.
Thnx