Please Rate Circle Kick

If you meet the Prereqs for Circle Kick, how important is it to take the feat

  • 1 - No one should take this feat

    Votes: 18 32.1%
  • 2 - Very few should take this feat

    Votes: 18 32.1%
  • 3 - Somewhere in between

    Votes: 4 7.1%
  • 4 - Somewhere in between

    Votes: 0 0.0%
  • 5 - Middle of the road feat

    Votes: 4 7.1%
  • 6 - Somewhere in between

    Votes: 2 3.6%
  • 7 - Somewhere in between

    Votes: 5 8.9%
  • 8 - Somewhere in between

    Votes: 2 3.6%
  • 9 - Its a very wise choice everyone should take the feat

    Votes: 2 3.6%
  • 10 - Everyone should take this feat

    Votes: 1 1.8%

smetzger

Explorer
Given that a character already meets the PreReqs. Please rate the usefullness/Must have for Circle Kick.

Circle Kick [General]
REQ: Base Attack bonus 3+, Improved Unarmed Strike, Dex 15+
A successful unarmed attack roll allows you to make a second attack roll against a different opponent that is within the area that you threaten. This feat requires the full attack action. Sword and Fist, pg 5.
 
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Does Circle Kick only grant one extra attack? If so, I doubt I'd take it.

If you keep hitting, can you keep going around the area you threaten (with a probably maximum of hitting everyone once)? If this is the case, I probably would take it.
 


It is a totally useless feat, since it becomes obsolete as the character reaches higher levels. The earliest a monk could take it is 6th level (since he gets BAB +3 at 4th... can't take it with his 3rd level feat and so he must take it at 6th). At that point his unarmed BAB is +4/+1 and he always gets his second attack on a full attack (using the feat, he only gets it if the first attack misses, and has to be used against a different opponent.)

A human monk could have spring attack by this time and by 9th get whirlwind attack - superior in every way.

A fighter who decided to be an unarmed specialist could get some utility out of this feat at 3rd level, but when he reaches 6th level its utility again starts to fade.

Feats which become useless to use at higher levels are, IMO, useless.

Personally I like the idea of a circle kick, and so I modified it for my campaign... If the first attack hits with circle kick, all other iterative attacks against that opponent get +2 to hit. After all, IRL the circle kick is used to sweep someones defences out of the way. Makes more sense to me, and remains usable at all levels.

Cheers
 

I prefer Roundabout Kick feat from Oriental Adventure.

If anything, I would change the Circle Kick feat's benefit to: "For each additional opponents you wish to make an unarmed attack, apply a -2 attack penalty to the attack roll."

So, if you want to kick everyone surrounding you (in square grid, 8 opponents), you must apply -14 attack penalty to your attack rolls on each 8 opponents.

You can retain the "this feat requires a full-round action."
 
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Actually, it's far from useless.

You get an extra attack for every successful normal attack you make. Effectively, if you have 2 enemies in threatening hexes you can as much as double the number of attacks you make during a full attack action.

I don't know if it's overpowered or not...that's a different question :)

We're gonna try it for my next feat in our beta campaign, so we'll see what happens.
 

I accidentally voted 'Very Few Should Take This Feat' thinking it was actually Roundabout Kick. Roundabout Kick is pretty good but only for a specific type of unarmed fighter, focusing on criticals and # of attacks. For Circle Kick, I would have voted 'No one Should Take This Feat'. Its basically useless even at first level when you can Flurry instead to get multiple attacks. The only use for it i can see is with Spring Attack, and even then there are much better feats.
 

How many times can you take an extra attack in a single turn? If my base attack bonus allows me to attack 3 times and I hit twice, do I get 2 more attacks or just 1? If 2, then I don't see what everyone has against it.
 

What?! Am I reading this wrong?!

As I read it, it's like cleave, but you don't have to actually drop your opponent. Since everyone takes cleave, all monks should take this feat.

Some of what has been posted leads me to wonder if people are reading it "in lieu of your normal iterative attacks." If this is the case, the feat immediately becomes less than useless as amply illustrated by previous posts.

So, if I can go +4 / +4 / +1 if I hit with attack #1 and I have a second opponent (6th level monk), then it's better than Cleave

If I can go +4/+4 (losing iterative attacks) if I have two opponents and hit with attack #1 and have a second opponent then this is a feat that rapidly loses value as I go up in levels and I wouldn't take it, preferring spring attack (better and better as my speed goes up) or power attack (more and more useful when my attack bonus goes up).
 

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