Merlion
First Post
Pax said:
I agree. One of the "thematic styles" for Sorcerors that I'm fond of, is all five EnSub feats (with Empower; works best for human sorcerors). Granted, you won't get thee until 12th levle, and won't do diddly besides in terms of feats ... but then you get maximise at 15th, twin at 18th, and then go on into epic levels.
Well, the ig dealis, very few things are [sonic]-resistant, so it's a BIT cheesy -- not enough IMO to warrant banning the feat at all ... but enough to make EnSub[sonic] by FAR the most common choice of the 5 possible variations.
My fix was to make EnSub[Sonic] require any OTHER EnSub feat as an additional prerequisite.
That'd be nice, but ... it'd take an entire sourcebook (maybe PHB sized!) to cover just the spells published to date ... once for each alternate element, plus the original version (for reference).
It'd be nice, but ... it's just plain too much work IMO.
Ohh for the record I DO agree that taking it for Sonic JUST because almost no creature is resistant to it is kind of cheesy. but thats a play style issue IMO.
What I meant about the different affects is someone was saying that sonic altered the secondary effects of spells...I was just saying that their are other element/spell combos that alter(or sensibly should alter) secondary spell effects. Theirs also some where you wonder how the feat would interact with it...Sleet Storm for instance. No damage but Cold descriptor.