Please rate Hold the Line

Rate the usefulness/must have of Hold the Line

  • 1 - You should never take this feat

    Votes: 6 12.0%
  • 2- Not very useful

    Votes: 3 6.0%
  • 3- of limited use

    Votes: 6 12.0%
  • 4- below average

    Votes: 1 2.0%
  • 5- Average

    Votes: 15 30.0%
  • 6- above average

    Votes: 3 6.0%
  • 7- above average and cool

    Votes: 9 18.0%
  • 8- good

    Votes: 3 6.0%
  • 9- Very good

    Votes: 2 4.0%
  • 10- Everyone should take this feat

    Votes: 2 4.0%

smetzger

Explorer
Please rate the usefulness/must have of the Hold the LIne Feat.

Hold the Line [General]
REQ: Base Attack bonus+2, Combat Reflexes
You may make attacks of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens before his charge action is resolve. Sword and Fist, pg 7.
 

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Can't you do this without buying the feat?

You see a big guy barreling down on you at full speed with a lance (on a horse)... you set for a charge with your spear, and ready for when he is in range.
 

mikebr99 said:
Can't you do this without buying the feat?

No, the feat allows an AoO against a charging character


You see a big guy barreling down on you at full speed with a lance (on a horse)... you set for a charge with your spear, and ready for when he is in range.

That requires the Ready action.
 


I put down average.

Getting an extra attack is a big boon. OTOH, if you use a reach weapon you would often get this AoO anyway or they just shy away from you. Nor is it easy for PCs to control when you will be Charged; passive feats are overall weaker than active ones. (NPCs who fight on the battlefield are a different matter.)

The best use of this feat is in 'stealth' mode when reach is equivalent on both sides.
 



Also very nice against zombies, for the same reason. Though we're talking about your larger flavor of zombies by the time you have the feat, I believe.
 

It's average, but it can be really good if your DM is like me--I love to have monsters charge into combat. Going slow just gives the party a chance to hit them with missiles first, and charging does provide that +2 to hit. Of course the monsters try to avoid the guys with the spears (and other similar weapons), but this feat would turn the PC into a deadly surprise for a charging monster.
 

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