Shard O'Glase
First Post
sucks, its somewhere between empower and quicken in intent, and like quicken is vastly overpriced at +4 spell levels. I give it a 2.
Ridley's Cohort said:A doubly Empowered Fireball does 20d6 as a 7th level spell. A Maximized Magic Missle is 4th level and does 25 points of damage, a fair comparison to your Twinned MM (~35 damage). Of course, Empower works here too.
Twinning is very weak and inflexible when applied to damaging spells. IMHO, it is only useful when used for other effects, say, Twinned Bestow Curse or Twinned Enervation. Even those options are more stylish that actually efficient.
Twinning suffers from being a feat that is only useful in combat or similar life & death situations, while lacking the flexibility of Empower or Quicken.
I give it a '3'.
Once you have smackish DCs, the only thing you really worry about is someone rolling a natural 20...
Pax said:
But, a doubly-empowered Fireball allows only ONE saving throw to halve ALL the damage.
The same fireball, Twinned, requires you to make TWO saving throws, in order to half the final damage total. And that's where Twin has it's benefit -- making people make their saving throw more often, to resist the same effect or damage.
Twin Bull's Strength -- now you have to dispel TWO of them.
See, there are times when a noncombat spell, Twinned, might just be useful.
Create Water (and similar spells) might be another.
Pax said:
Oh, drnuncheon, I woudl say -- anytime the roll needed is NOT between 7 and 15, Twin is superior to Heighten. Between 7 and 15, HEighten can shift the odds appreciably and usefully. From 1-6, your best hope is that ONE of the two rolls comes up bad. Over 15, and you're instead trying to forestall a SINGLE good roll form foiling the effect(s).
Angcuru said:Imagine twinning a Finger of Death or other Save-or-Die spell. Because it in effect doubles the chance for the spell to succeed, this feat can prove very useful.