Please recommend a good Level 6 adventure to me

DariusOfCT

First Post
I'm about wrapping up the first phase of a campaign and hope to start on a new adventure within a few sessions. So, I'm looking for a good 3.5 adventure that I can use.

Some specifics:
1) It should be generic enough that I can pop it into any campaign world without a ton of modification. It should start around level 6, but I'd take something good that starts at level 5 or 7 as well. It should be beefy enough to last several sessions and hopefully get the players up in level by the end.

2) The party is good-aligned and mostly human (5 or 6 players at this time)

3) I'm not big on traps & puzzles - I'd prefer a mix of combat & role-playing.

4) It should be on the prime material plane - so, nothing that zaps the players to the 327th layer of the Abyss or some alternative world where people fly spaceships. Different or unusual settings are acceptable, though - desert, jungle, frozen tundra, etc.

Thanks
 

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A Passing Maniac said:
I've greatly enjoyed Paizo's GameMastery modules, especially Carnival of Tears and Entombed with the Pharaohs--which, it happens, are designed for characters of levels 5 and 6, respectively. The former is especially easy to drop in anywhere with little modification, and sounds more along the lines of what you're after.

both look fairly promising - I might even like the premise behind Entombed better.

However, are both short 1 level modules? I got that impression from reading the descriptors.
 



Well, I liked Lost City of Gaxmoor and it's suitable for that level.

Edit: Caverns of Thracia is very good, too. Listed as 3rd-8th but more like 5th-10th.
 



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