Hit a bit too close to home?
Man, do I feel like Martin Luther right now. Nailed it!
The question is not 'why should Barovia modules be treated differently from other AL modules'; we already know why Season 4 has a different mechanic, because it reinforces the 'trapped in Ravenloft' feel that's part of the point of that season, dramatically. (Heck, I would have liked to see even more mechanics to reinforce that, such as not automatically receiving an extended rest at the end of each adventure, but sadly that wasn't my decision.)
The question is 'why should the mechanic be removed from Season 4 modules to make them operate like other AL modules'? Having reviewed the entirety of Season 4 on this very board (
some of which survived the
Great Board Crash of
summer 2016), I can tell you it's not because the season is chock-full of adventure gems that people are just falling all over themselves to play through if only they didn't have to spend a ridiculous number of downtime days to return to Faerun from playing those transcendental modules -- it's because it's not worth spending a ridiculous number of downtime days to go get just one magic item from them.
Or, in other words, it's the same reason why people ask for the 'PH+1' rule to be removed, or any other structural barrier against optimization to be taken away. If that's not your individual motivation, then why get offended by pointing out what other players are certainly thinking?
--
Pauper