AaronOfBarbaria
Adventurer
Hey man, you are the one that took it somewhere dark... I was just saying I've never kidnapped anyoneI find your specificity both amusing and, as I thought about it, depressing. I don't need the feels, man.

Hey man, you are the one that took it somewhere dark... I was just saying I've never kidnapped anyoneI find your specificity both amusing and, as I thought about it, depressing. I don't need the feels, man.
I know where to find all the rules. There's a handy-dandy index in each and every book.
Thunderwave doesn't do electricity damage. Electricity damage would be Lightning, and Thunderwave doesn't do lightning damage either.DM: Two of the worgs are blasted directly away from you and take 12 points of damage. One of them resists the brunt of the electricity and takes only 6. He's still right here.
It's a DM issue. With great Empowerment comes great Emresponsibilityment.The problem you had last night was that no one, not even the DM, understood how the spells worked. That's a table issue, not a specific player issue. Fortunately it should go away over time.
Have you READ the PHB index? (The one that's actually in the book, not the various alternate ones people have come up with). At least 10% of the fun my players had at our 3rd 5th-Edition session was marveling at how long it took to actually find anything useful in the PHB index.
Regarding spell cards: I like http://maragnus.com/5e-spells/
It contains spells that aren't in the SRD. Seems it has all from the players' handbook, and the elemental evil player's guide, but not the sword coast adventurer's guide.that's a neat website, is it SRD/OGL-legit?
Thunderwave doesn't do electricity damage. Electricity damage would be Lightning, and Thunderwave doesn't do lightning damage either.
It really ought to be a Strength save.Seriously, I struggled with that description. Why does making a Con save prevent you from getting blasted away? What is physically happening with healthy creatures that prevents them from moving when the spell hits them? "Resists the brunt of the electricity" was my equivalent of "*coughcough*handwave*coughcough*". Clearly it wasn't handwavey enough to fool you, Tony.![]()
Thunderwave attacked FORT in 4e, when FORT was based on the higher of STR or CON. But, FORT maps to 3e FORT saves which used CON bonus, and 5e CON saves map to 3e FORT saves, so it was probably just a no-brainer that it would be a CON save. Calling for a STR save instead of CON, though, would be a very reasonable, flavorful, ruling - whether across the board or situationally, say when the target has something immobile to grab onto or has encountered the spell before and braces himself for it.It really ought to be a Strength save.
Thunderwave attacked FORT in 4e, when FORT was based on the higher of STR or CON. But, FORT maps to 3e FORT saves which used CON bonus, and 5e CON saves map to 3e FORT saves, so it was probably just a no-brainer that it would be a CON save. Calling for a STR save instead of CON, though, would be a very reasonable, flavorful, ruling - whether across the board or situationally, say when the target has something immobile to grab onto or has encountered the spell before and braces himself for it.