Plight of the New RPG: Shattered Dawn - Part 1

Recently I was at Infinity Con in Lake City Florida, where I encountered two gents (young but older than college-age) in a small booth offering the Shattered Dawn RPG. The con turned out to be a multimedia con with almost no gaming interest so I spent a lot of time talking with the guys and playing in both their demos on the day I was there.

Recently I was at Infinity Con in Lake City Florida, where I encountered two gents (young but older than college-age) in a small booth offering the Shattered Dawn RPG. The con turned out to be a multimedia con with almost no gaming interest so I spent a lot of time talking with the guys and playing in both their demos on the day I was there.




I don’t ordinarily look for new RPGs to try out for two reasons. First, I’m not into the Cult of the New that’s so common in games (and a lot of other things) these days. New isn’t likely to be nearly as good as a good Oldie. Second, I’m more likely to find experienced players who already know a particular game if I stick to the most popular game, D&D. So aside from downloading and reading rules occasionally, or watching others play, I am most likely to encounter new RPGs at conventions.

Consider the plight of people who’ve designed new tabletop RPGs. Here are some barriers:

  • Why change from their old game?
  • Those accustomed to video games, expect rapid level rise
  • Those accustomed to video games, don’t expect any real danger (save games . . .)
  • Short attention spans.
  • Getting product into stores is MUCH harder than in the past; the “long tail,” isn’t there.
In the challenge of “why change from my old game”, publishers have to look for those who like to try lots of different games, or who aren’t familiar with tabletop RPGs. Fortunately, this “explorer” kind of gamer is common, and “the unwashed” are much more common than decades ago. ENWorld readers are more likely to be experimental (or jaded about the old game, as the case may be), than typical players.

The more complicated the game is, the less interest you’re likely to get - you need to play NOW, not after long character generation. (The one exception is some younger people who use character generation to try to express their individuality in a world where they feel marginalized.)

One barrier that’s much lower today is printing costs. Traditional lithographic printing provides great economies of scale if you can print the kind of numbers the big publishers can, but smaller ones cannot because of the total cost. Digital printing (the kind used for Print on Demand) makes it economically practical to print a high quality initial run of 100 or 200 copies. SD’s initial run was small, but high quality with fine art (pasteboard hardcover, which is standard for the big publishers). They have to charge more because digital is more expensive than huge litho runs (each book is $50, PDF $20), yet with similar quality.

Shattered Dawn offers two hardcover large-format books. Their nerve-wracking Kickstarter in April ‘17 exceeded their $10,000 goal by only $120!

It’s harder to get into retail distribution because SO MANY games are now published. And games are less likely to become “evergreen”, instead they’re flash-in-the-pan, into stores once, sold out, not reordered even if they sell well because there’s so much new coming down the line. It’s a hit-driven industry, such that even the “evergreen” products suffer. This happens even to major publishers. Steve Jackson Games (41 employees at end of 2016) said:
The current market is more a periodicals business than one that encourages growing and nurturing single games, leading to our evergreen titles -- Munchkin and Zombie Dice -- dropping in sales.

Other publishers cite similar experiences. Individual titles sell fewer copies, so the reaction of publishers is to sell more titles, exacerbating the situation. It's a classic "Tragedy of the Commons".

Shattered Dawn managed to achieve a big Kickstarter, but many small RPG creators do not, and have to compromise print and especially art quality. Which makes it even harder to get into shops in an age where presentation frequently counts for more than actual content. They've placed the game in a few shops in their home city (Jacksonville FL), but have yet to get into regular distribution - and probably won't.

In north Florida alone this year I've encountered two newly-published RPGs through conventions. (I'll talk about the other sometime.) There must be dozens throughout the USA, let alone the world.

I'll discuss Shattered Dawn design choices (which address some of the barriers listed above) next time.

This article was contributed by Lewis Pulsipher (lewpuls) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

Hussar

Legend
So when experiments show that the average attention span decreased from 12 seconds to 8 seconds (which is less then a Goldfish) then is that also dumping on people too?

Helps to actually read the results of your links:

"Just because we may be allocating our attention differently as a function of the technologies we may be using, it doesn't mean that the way our attention actually can function has changed."

IOW, I'd say the jury is still WAY out on this one.
 

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TerraDave

5ever, or until 2024
I liked the article.

He is always a curmudgeon, I would just get over that or stop reading him.

But of of course it is extremely hard to get some love for your new game right now, all you have to do is look at the all the stuff being announced on ENWorld versus what is actually in most hobby stores.
 



It's nice to get some perspective on the state of the industry. There might be some confirmation bias involved on my part, but as someone who doesn't actually go to conventions, I thought it was nice to hear about how new games are received.
 

Hussar

Legend
See that is great Hussar, you are always looking for the silver lining!

Ahh, I see you didn't see my second post showing where your like was thoroughly debunked. The research is sketchy as heck, the results are questionable, and it's pretty much just yet another "millennials suck" sort of thing.
 

Shasarak

Banned
Banned
Ahh, I see you didn't see my second post showing where your like was thoroughly debunked. The research is sketchy as heck, the results are questionable, and it's pretty much just yet another "millennials suck" sort of thing.

That is great science at work plus a video of someone being kicked in a face with a soccer ball.

Excellent article Hussar.
 

Hussar

Legend
That is great science at work plus a video of someone being kicked in a face with a soccer ball.

Excellent article Hussar.

Didn't like that one? Ok, howzabout this one?

https://www.ceros.com/originals/no-dont-attention-span-goldfish/

Shockingly, many of these publications fail to link the actual study for readers to inspect. But if you look at the original report, you’ll find it came from Microsoft’s Canadian Advertising office. You can download the PDF report yourself here.

There are certainly things to critique about the study. It’s not peer-reviewed. The authors aren’t named. Details about the procedure are scarce. Metrics are not clearly defined. Not to mention, the whole thing is funded and produced by a company with a vested interest in selling a product that grabs attention. That’s not to say you can’t take any insights from the report, just that everything must be viewed through a certain filter.

Look, I get that it's a great sound bite. But, unfortunately, it really has been pretty well hammered into the ground.
 

Eltab

Lord of the Hidden Layer
I'm really hoping the author edits the title, so inquisitive readers don't come in thinking they will find a review of Shattered Dawn.

There's an article about the game, another article about the convention, and a third article about the economics of our hobby all hinted at (but not developed) in this piece.
 


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