Plot Hooks

SamuraiY

First Post
I need help coming up with a good plot hook for my first adventure. It is a prefab available for download from this very site (or a link on this site) where the PCs scour a corrupted monastery for the bones of an ancient monk. One of the Pcs is a monk so that may help somewhat. As an added problem this also the first adventure for these characters so I need to find a way for them to meet.

Any ideas? post any requests for more information and I'll answer as soon as I can. Thanks
 

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Give the players a patron, someone of influence to help them and possible fund their activities. He requests they go to this monostary to gather the bones of the monk, a realtive of the patron.
 
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Enlist your players

Hail and well met, SamuraiY -
For that initial meeting, I have used a technique found on these boards, to good effect:
Ask your players to come up with historical links between their PC and one or two others in the group. This will get them talking pre-campaign and ought to build extra enthusiasm for gameplay. Helps avoid the old "You meet at an inn, a chance encounter as we say in Oerth".
For instance, the Monk PC could get word of the corrupted monastery, and perhaps his superiors could ask him to gather a team and investigate.
He thinks, "Well, that Ranger fellow I met last year at the PanGnomic Fair & Exposition would be a dandy pick to guide us through the wild lands en route to the corrupted monastery, think I'll look him up."
Good luck and hope it's a great campaign, Gutboy raises a foaming tankard o' Dwarven ale in salute!
 

Thanks for the ideas all! I would like to avoid the use of a patron as a plot hook, but I will use the preformed relation idea.

I would like to have the PCs discover the ruins themselves in some way. even just finding an old and disregarded text in a library. The monk was a relatively significant person and his bones where significant to a prophecy. Their location was lost in a calamity, and have been undiscovered since. The dungeon is a pretty low EL, so if its location had been known, I'm sure someone else would have already retrieved them.

I should probably mentioned all that in the original post I guess :) .
 

You could have the PC's who know each other start down the road to town X and come upon the other PC's being attacked by wolves/bandits/Richard Simmons.

This feels cliche too, but as a player it would throw me right into things.
 

Maybe this dead monk was close to being "canonized" or "sainted" or whathaveyou, way back in the past, but just missed the cut -- not enough miracles or something. Now, one of the PCs stumbles upon lost information about the monk's life that now suggest he is worthy of this great (albeit posthumous) honor. So now they need to gather the remains from the corrupted monastery (hmmm ... why is the monastery corrupted? that's a good question to answer...) to bring them to a holy place of some sort.
 
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SamuraiY, what is the name of this adventure? If I could look at it, I might be able to suggest something. Although, others have already given you good ideas.

I also like making the players come up with a way their character knows at least one other character.
 

oops, I knew there was something more I forgot to mention :) . THe monastery was corrupted at the very end of the age of gods, when the benevolent gods were not present to keep the evil gods in check. This is taking place in an independant 13 kingdoms game, and I modified the adventure quite a bit, so I dont know how much good it will do, but here is the link:

http://www.enworld.org/modules.php?op=modload&name=Web_Links&file=index&req=visit&lid=415

and now I will atempt to summarize the changes I made...ahem ahem...The Monk whose bones these are was not an BBEG who was somehow reformed. He was a member of the Peacful Palm who helped maintain the order in the last hundred years of the age of gods. When he died he instructed the other monks to scatter his bones throughout the temples, for one day another monk would rise and collect these bones and help lead the lands of Aerde out of great darkness. Most of the bones have been lost over time. That's the major change I guess.
 

SamuraiY said:
The Monk whose bones these are was not an BBEG who was somehow reformed. He was a member of the Peacful Palm who helped maintain the order in the last hundred years of the age of gods. When he died he instructed the other monks to scatter his bones throughout the temples, for one day another monk would rise and collect these bones and help lead the lands of Aerde out of great darkness. Most of the bones have been lost over time. That's the major change I guess.

Each of the bones was entrusted by the monks to a lay member of the Order, for transport to its final resting place.

The PCs are each descendants of one of those couriers, and are contacted by either the spirits of their Peaceful Palm ancestor, or by a scribe who has been researching the old records and discovered who those descendants are.

Warning - this sort of setup makes it harder to introduce new characters if one of the original party dies. You end up with a situation like in Charmed, where when one of the three magic sisters leaves the cast, they discovered that there was in fact a fourth magic sister that nobody knew about, leaving the "Power of Three" intact. Awfully convenient, and makes one wonder what the "Power of Four" might have been able to accomplish...

Or worse, a situation like in Kickboxer 2. In Kickboxer, Eric Sloane and Kurt Sloane were brothers, who had been separated at an early age... one living with their mother, one living with their father.

And then, when they made the sequel with Sasha Mitchell, we find out that there was another brother who nobody knew about, David Sloane. Who was he living with?

Gah.

-Hyp.
 

You could have someone the party's monk repsects, perhaps his revered teacher, summon the him. When the monk shows up, he finds that his teacher is dying, and with his last breath, he tells the monk of a hidden niche in the wall which hides a bundle. It might contain a number of things, such as a map, a book of prophecy, a potion of some sort, and maybe a mysterious amulet. The book of prophecy can tell of the dead monk's bones, and the map can either show the way to the tomb, or be something completely different, that you can use in a future adventure. As for the amulet, heck I don't know. Maybe it has no special powers, but was given to the now dead teacher by *his* teacher, long ago. The party will drive themselves crazy trying to figure out what it is, though.
 

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