(Plots) Party owes Nerull a boon

We have some evil people on these boards...I thank you...Nerull thanks you...my players won't be thanking you.

And any new ideas, keep them coming. :D
 

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Just another thing that came to mind.

Have the Pcs go to a ruined temple of some good aligned deity. Nerull tells them that there is something there that belongs to the good aligned diety's priest hood and he is "just" returning a favor back to someone.

The party need not know that the item is something that caused the ruin of the temple to begin with. And Nerull just wanted to make sure that the item doesn't go into obscurity while it could still do it's work. Hmmmm tied into the demon infested item from above, this could just make for a harrowing experience when they return to the temple to find specter clerics after their heroic behinds. lol
 

Nerull's a God of death right?

Then try this, an important figure died and Nerull knows that a certain clerical order is planning on raising this figure from the dead. The party has to steal and destroy the body before the figure is raised.
 

Since Nerull helped the party leave, the appropriate quid pro quo would be for the party to capture people for Nerull. One person for each party member freed.

A powerful champion of good.
A beautiful, innocent young girl.
A politician/aristocrat who wants peace (with him gone the kingdom will almost certainly go to war.)
A newborn infant from a quiet, hardworking peasant family.

Let the players have to do this knowingly. Draw out their pain and suffering. Make them pay! Muahaha! ;)
 

One of my players was in a similar situation, owing Nerull a favor. He was a CN formerly half-orc barbarian, and not terribly adverse to killing things. He was tasked with a simple matter, killing a particular priestess of Hieroneous. He does so with surprisingly little difficulty (he caught her when she was sleeping). Turns out she was bearing the twin children of a solar, destined to do great things for the cause of the good deities should they be born. His player didn't realize it until the paladins of the order came to enlist their aid in finding and punishing her murderer. His response? "You're a jackass. That was great!"
 

diaglo said:
how about something as simple as leaving a gate unlocked or occupying the priest of a Pelor's time while something bad happens off screen.

I like this. How about another one: The characters are guarding a bridge. In the middle of the night cloaked riders approach. One of them is an Avatar of Nerull. If the PCs let them pass he will consider the debt absoved. The other riders are of no consequence but if they characters press he will reveal that he is accompanied by children. Surely, what harm will it do to let them pass? Nerull explains that he is taking them to the capital city to be buried. Because they are commoners he must work in secret. If the party lets them pass as a bonus Nerull will give them a small vial of liquid. Some time later it becomes known that a terrible plauge has decimated the capital and spread like wildfire across the countryside. The characters are also infected. They will soon die along with almost everyone else. The vial however is an antidote but there is only enough for one person.
 

Do you want to instill fear and dread in the characters hearts? Then make the request as innocous and innocent as possible.

Some examples:

They are to guard a warehouse from anyone entering. A group of Paladins (or whoever are the good guys in your world) approach and demand entrance. The PC's don't know who is in the warehouse, or what is going on. If they succeed in keeping the BHGGs (Big Heroic Good Guys) out then they will later learn that something really eeeeeviiiil took place in there. Like a drug shipment changed hands and is now on the street killing/addicting the commoners. Or 371 innocent children were sacrifed to Nerull, while they sat outside the door.

They must guard a bridge, again noone is to cross. Riders approach and demand passage. No reasons given. If they stop them they later learn these riders were on their way to warn the king/ruler of an assasination plot. Now its too late...

Actually any situation in which the PCs have no way of knowing or figuring out what is going on and must just sit around is good. Also the less info they get at that time the better. They just get orders, 'go here, do this'. Nothing about killing anyone in specific, or opening any 'secure' doors or gates, infact Nerull doesn't care how they acomplish the mission, as long as it is acomplished. Give your players props if they manage to subdue all opposition, congratulate them on succeeding without harming a soul. Then later let them discover that they've killed/doomed hundreds or thousands, by being in the right place at the right time to do the wrong thing.

TTFN

EvilE
 

Have them each sign a blank contract.

Then do all the fun stuff mentioned above a few sessions later. Give'm some time to stew in their juices.
 

Playerrs took a different way out. Nerull appeared to one of them and then she decided to claim the boon was already paid by another encounter he had with them. The details in the boon were vague enough that she was able to well argue it so. Nerull accepted it, but in defeat everyone else in the city (about 10 thousand) were killed in his rage.
 

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