Nathal
Explorer
I'd love to hear from GMs whose plots have taken the wrong turn due to reasons other than "too-linear" design. Also, let's leave out situations where the players were just being jerks (like refusing to go on adventures at all for some odd reason)...
So, let's hear about adventures that went out of control because A) the GM screwed up the challenge level, and was too late to fix it or B) his plot hooks repeatedly failed to get the characters interest (not the player's), maybe because the PC group wasn't compatible with the adventure themes.
So, let's hear about adventures that went out of control because A) the GM screwed up the challenge level, and was too late to fix it or B) his plot hooks repeatedly failed to get the characters interest (not the player's), maybe because the PC group wasn't compatible with the adventure themes.