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Plusses or Effects?

Which is more effective?

  • Plusses

    Votes: 9 40.9%
  • Effects

    Votes: 13 59.1%

  • Poll closed .
I'm curious what you want to use the data for. I voted for pluses because that answered the question you were asking, but I really want the +x magic item to go away.
 

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It really depends on the campaign and the adventure.

Some games, a sword that lets you leap 30' is super important; you can't overcome the challenges without having a way to climb/jump/fly up the greased 30' high tube. Other games, a +2 to attack is essential- without it, you can't hit the monster unless you roll a 17+.

Personally, I think they're about even overall for my style of gaming. Then again, that's assuming that the "effect" and the "plus" are roughly equal- the balance is different if you're comparing a sword that gives you +2 to intimidate once per day against a +5 attack and damage and double damage on a crit sword. Likewise, +1 to damage (only) pales in comparison to a sword that lets you summon an iron golem 1/hour.
 

I don't know about 'effective', but personally I will always take stackable always-on bonuses to my primary attack or defense (usually AC) over effects. I derive a lot of satisfaction from characters who hit on a '2' or who can tank and rarely get hit.
 

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