JoeGKushner
Adventurer
Pocket Magica follows in the footprints of the two Pocket Grimoire books. A no frills collection edited and slightly revised for compact and easy use. In this case, instead of working on spells though, the focus is on magic items.
My problem with the book isn’t the layout or format, both standard from the previous books, but rather, the coverage. Much as I didn’t like Mongoose’s detailed coverage of their books in the Ultimate Prestige Class books with what seemed to me samplings of other books, this book collects material from a very few publishers including Mystic Eye Games (and Thunderhead), Bastion Press, Fantasy Flight Games, and one or two other sources. Notably missing is Mongoose, AEG, and Malhavok among others.
When it lays out the tables, it does so by subject and alphabetical order, it does so only with name and gold cost. No minimum level, and no caster cost to create with gold and experience points not listed. Bad Green Ronin. In other areas, the book does give you a gold and experience point cost to create, but not in all of them. This, for a book that collects and puts in the gold and xp costs for some things but not all, is for me a failure.
In all other aspects, Pocket Magica is a top-notch book. It collects and reorganizes almost all of the Bastion and Green Ronin magic items and throws in some from other goods. Of course this is the no frills collection so there’s no illustrations, meaning that if you really enjoyed the visuals or new types of armor and weapons in Bastion Press Arms and Armor, you’ll still be referencing the book despite the fact that almost everything else from Arms and Armor, like the infamous Hammer of the Sun and the Thunder Clash great axe, are found here.
Another good thing about this book is the appendix where spells referenced by the magic items are listed out for ease of reference. Same thing with appendix two where a template, the Iron Souled, is statted out.
The Pocket Magica book isn’t perfect and I’m hoping a volume two is right around the corner, but it does its job well and has already gotten a healthy workout from my group.
My problem with the book isn’t the layout or format, both standard from the previous books, but rather, the coverage. Much as I didn’t like Mongoose’s detailed coverage of their books in the Ultimate Prestige Class books with what seemed to me samplings of other books, this book collects material from a very few publishers including Mystic Eye Games (and Thunderhead), Bastion Press, Fantasy Flight Games, and one or two other sources. Notably missing is Mongoose, AEG, and Malhavok among others.
When it lays out the tables, it does so by subject and alphabetical order, it does so only with name and gold cost. No minimum level, and no caster cost to create with gold and experience points not listed. Bad Green Ronin. In other areas, the book does give you a gold and experience point cost to create, but not in all of them. This, for a book that collects and puts in the gold and xp costs for some things but not all, is for me a failure.
In all other aspects, Pocket Magica is a top-notch book. It collects and reorganizes almost all of the Bastion and Green Ronin magic items and throws in some from other goods. Of course this is the no frills collection so there’s no illustrations, meaning that if you really enjoyed the visuals or new types of armor and weapons in Bastion Press Arms and Armor, you’ll still be referencing the book despite the fact that almost everything else from Arms and Armor, like the infamous Hammer of the Sun and the Thunder Clash great axe, are found here.
Another good thing about this book is the appendix where spells referenced by the magic items are listed out for ease of reference. Same thing with appendix two where a template, the Iron Souled, is statted out.
The Pocket Magica book isn’t perfect and I’m hoping a volume two is right around the corner, but it does its job well and has already gotten a healthy workout from my group.