Pocketbooks - the next D&D evolution, ala "deckbuilding"

Driddle

First Post
To address the constant topic of "when will the next D&D version be released?" I offer a new possibility with much potential ...

It's a given that D&D players love their game books. But books are expensive to produce.

Also, WotC has seen how popular and CCG market has been over the years (thank you, Pokemon and M:tg). Gamers love to collect stuff, and many of those players feel special when they get a so-called "rare" card in their collection.

So rather than produce full-size specialty-focus game books for D&D -- ala Complete Warrior or Oriental Adventures -- WotC will begin downsizing their books to include a more limited range of information and produce them in limited volume, attaching "rare" or "common" tags to the covers. Those high-quality, pocket-size books will include, say, a single prestige class and a couple of related magic weapons, a mount, a gawd or special spell, and some flowery background information. They will be almost as expensive as their larger cousins, but far more popular and collectable. ("Campaign Setting" books may still be chunkier, but with far fewer specific references; collect the small books for that!)

So one month, for example, you'll see the release of a "common" prestige class hardback pocketbook for the Duelist PrC along with the "rare" version of Duelist (which will include two magic rapiers, an extra feat, and a blessing from Olidamarra) for $10.99, and just one week later game shop owners will be bagging the "rare" version and selling it for $25.

Sound crazy?
 

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Driddle said:
To address the constant topic of "when will the next D&D version be released?" I offer a new possibility with much potential ...

It's a given that D&D players love their game books. But books are expensive to produce.

Also, WotC has seen how popular and CCG market has been over the years (thank you, Pokemon and M:tg). Gamers love to collect stuff, and many of those players feel special when they get a so-called "rare" card in their collection.

So rather than produce full-size specialty-focus game books for D&D -- ala Complete Warrior or Oriental Adventures -- WotC will begin downsizing their books to include a more limited range of information and produce them in limited volume, attaching "rare" or "common" tags to the covers. Those high-quality, pocket-size books will include, say, a single prestige class and a couple of related magic weapons, a mount, a gawd or special spell, and some flowery background information. They will be almost as expensive as their larger cousins, but far more popular and collectable. ("Campaign Setting" books may still be chunkier, but with far fewer specific references; collect the small books for that!)

So one month, for example, you'll see the release of a "common" prestige class hardback pocketbook for the Duelist PrC along with the "rare" version of Duelist (which will include two magic rapiers, an extra feat, and a blessing from Olidamarra) for $10.99, and just one week later game shop owners will be bagging the "rare" version and selling it for $25.

Sound crazy?

Didn't KoDT run a strip along these lines?
 


Not gunna happen. Why create pocketbooks when you can produce full-size books with higher profit margins? The name of the game isn't making books cheaper for players; it's maximizing profits. And pocketbooks aren't exactly popular. I've never seen anyone own one.
 

Wolffenjugend said:
Not gunna happen. Why create pocketbooks when you can produce full-size books with higher profit margins? The name of the game isn't making books cheaper for players; it's maximizing profits. And pocketbooks aren't exactly popular. I've never seen anyone own one.

Collectability! It's all about marketing. The previous examples haven't been promoted as being difficult to find and increasing in "value". It's human nature to seek elitism and boost one's ego with collections of something the other guy doesn't have.
 

It would only work if they released the rules on 3x5 note cards in random packs.

"Awesome! Now I can grapple!"

-- N
 

Driddle said:
Collectability! It's all about marketing. The previous examples haven't been promoted as being difficult to find and increasing in "value". It's human nature to seek elitism and boost one's ego with collections of something the other guy doesn't have.
Why not just make a "rare" book with a gold foil cover on it or something like that? Or maybe a book with no spelling or editing errors (lol, Conan)


After all we are going to buy it anyway they choose to do it.
 

Driddle said:
Sound crazy?

Yes. It does.

With cards and miniatures, you need the actual physical item to play, so randomized packaging and pieces of differing commonality works. With books, you don't need the actual item to play, just the knowledge contained within. Once someone has that knowledge, the book itself isn't needed, so it lacks real collectability.
 

JEL said:
With cards and miniatures, you need the actual physical item to play, so randomized packaging and pieces of differing commonality works. With books, you don't need the actual item to play, just the knowledge contained within. Once someone has that knowledge, the book itself isn't needed, so it lacks real collectability.

Tweak the rules to make book play more like card play. After all, you could just as easily copy some game information on an index card and play it in the standard Magic deck, but no one does that. Why? Darned if I know. Do the same thing with D&D - REQUIRE that a player has a particular set of rules in his possession before he do X action or take X class.

Cross-breed the products. Think outside the limits you're so familiar with.
 

Nifft said:
It would only work if they released the rules on 3x5 note cards in random packs.

"Awesome! Now I can grapple!"

-- N


Hilarious!

My sides hurt from so much laughing!

Aww man...
 

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