Podcast #206: Getting Your Group to Try a New RPG

This week, Morrus, Peter, and Jessica talk about how to get your group to try a new RPG. In the news, attendance figures from UK Games Expo and Origins, Critical Role launches a record label, Free RPG Day offerings, and more! Plus a brand new sketch about an adventuring tavern hosting a pair of tourists.

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News

UK Games Expo and Origins Game Fair attendance numbers UKGE and Origins Report 2022 Attendance Figures

Marvel Multiverse Preview: Sabretooth Marvel Shares Sabretooth's Stats

News Digest for the Week of June 24 (Critical Role record label, Midnight: Legacy of Darkness previews, Cohors Cthulhu playtest applications, Spiel des Jahres nominees) News Digest for the Week of June 24

First chapter of The Radiant Citadel available for free on D&D Beyond D&D 5E - Radiant Citadel Free Preview On D&D Beyond

Free RPG Day 2022 product list Free RPG Day 2022 – The Offerings

X Marks the Spot: Piratical Resources for Your 5e Games from EN Publishing https://www.kickstarter.com/projects/enworld/x-marks-the-spot-nautical-resources-for-your-5e-game

Thematic Toolkit: Venomous Shadow for Level Up Advanced 5e from Purple Martin Games Thematic Toolkit: Venomous Shadow (A5E) - Purple Martin Games | DriveThruRPG.com

Pre-orders for the Level Up: Combat Maneuvers Card Deck Level Up: Combat Maneuvers Card Deck (A5E)

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Trying a New RPG System

Not DnD – Wanderhome (GMless RPG)
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Hosts: Russ “Morrus” Morrissey, Peter Coffey, and Jessica Hancock

Editing and post-production: Darryl Mott

Theme Song: Steve Arnott

Kickstarter Game Research: Egg Embry

Kickstarter Game Theme: Lyrics by Russ Morrissey, Vocals by “drwilko”, Guitar by Darryl Mott

Malach the Maleficent played by Darren Morrissey

Check out all the media content from EN World at http://enliverpg.com
 

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Darryl Mott

Darryl Mott

Eyes of Nine

Everything's Fine
Not sure why Podcast 205 didn't get an announcement, but wanted to jump on here and comment about it.

First of all, as a former retailer, really enjoyed it. I had toyed with the idea of opening a gaming cafe as an addition to my existing brick and mortar game/comic retail shop back in 2004 - but never pulled the trigger. What Jessica said about "You really have to love working in a cafe" hit home.

Also enjoyed the uniquely English issues raised and one comment Jessica made which is not the case here in California (and perhaps other states in the US) was "it was relatively easy to get a beer/wine license". In California it is both expensive, and not easy. Although beer-wine is cheaper than hard liquor.

Also very interested to hear that a lot of the customers were not gamers at all. And huge props to Jessica and their partner Mark to commit to paying their staff a minimum wage.

I had questions such as...
  • Was it only board games supported in the cafe? Or all games (CCGs like Magic, RPGs, miniature games like Warhammer, even LARPS)?
  • What was the most popular game people played?
  • How were sales in the retail portion?
  • Was there ever a conversation of converting the business to a worker cooperative? Here's a model of similar in the US Red Emma's
I guess if I was to open a game cafe today, I'd call it Meeples and Mochas...
Or Games and Ganache

I would like to hear more about games retail on the podcast.

I also really enjoyed the Archlich and Elf take their concerns to Human Resources bit - it was SPOT ON.
 


MGibster

Legend
I'm going to listen to this one tomrorow on my walk. Generally speaking, I haven't had a tough time getting my players to try new games in the last 10 or so years. If I own the game, most of them are willing to at least give it a shot. Some of them will even purchase the rule book.
 

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