Nifft said:
Er, the original poster is talking about giving higher stats in trade for fewer feats, at character creation. So where's this "8 levels" stuff coming from?
Ahh...! I see. (At least I think I do. Or, maybe not.)

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The eight levels is coming from comparing a feat to what it normally takes to gain a +2 bonus to a score. (However irrelevant that might be in terms of lower point buys for more rapid feat progressions or higher point-buys for slower feat progressions.)
I was simply not seeing why you would compare one feat to the equivalent of two ability increases. It looks like apples to oranges to me, even in a point-buy situation.
My apologies for the added confusion.
I still wouldn't offer or allow adjusting the point-buy to vary the feat progression. It's easier (for me) to turn the level-based ability increases into bonus feats and then allow ability increases to be purchased as a feat (according to the sample given above). This allows each character to customize their feat progression by adjusting their ability increases and vice-versa.
As far as balancing the Original Poster's idea, I'd go about it by determining how many points of a point-buy are worth a level adjustment. Then, I'd have to determine how many feats a level is worth. (I can guage the first pretty accurately, but the second I haven't really thought about.)
So, if we know how many feats a level is worth, we might be able to work out something that might be workable, even if I wouldn't use it or recommend it.
I just don't understand how your comparing a single feat to a +2 increase to an ability score without comparing it in terms of feats? To me, a +1 bonus to an ability score is about equal to one feat.
Also, I haven't seen a breakdown of how many point-buy points are worth a feat. Especially, since this could change as higher ability scores cost more point-buy points than lower scores do. So, I need to know the variable to get from talking in terms of feats to talking in terms of how many feats are worth a level.
Am I clear as mud?
