MojoGM said:This might freak some of you out, but I had my players build their characters with 45 points.
They're heroes, so I wanted them to have the stats to fit the role.
~Mojo
Some of my players had a problem with point buy, prefering the roll 4d6, drop the lowest, rearange to taste and roll 400+ data sets until they get the one with all stats above 15 method.
Utrecht said:the first time that our group played, we used 45 pts. The players whined and complained that anything less was non-heroic. Since this was not an issue that I really wanted to fight (I could scale the encounters) I went with it.
Once they got it out of their systems we played the next one at 35 pts.
The next campaign I am hoping for 32 pts.
Snoweel said:
2e has a lot to answer for.
PowerWordDumb said:Disclaimer: What follows is opinion only, not judgement being passed on your games or how you enjoy playing them.
I hate point buy. I loathe it. It is the worst, most odious change to D&D since the development of THAC0 and the abandonment of proper old-school Greyhawk. It spits out either very average homogenous stats, or else allows for horrendous min/maxing with no nod to reality at all (Where did the idea come from that everyone with super strength will always have rock-bottom INT, WIS, and CHA?)
I'm not a fan of allowing inflated point-buy as a fix to that blandness either. Rolling the dice is the only true path. 4d6 drop one is and always has been the best. Not too strong, not too weak, and allowing for real-world variability. No character ends up optimal, but there's variability between members of the same class which would never occur to the min-maxers in a point-buy system.
I even resent being forced to use point-buy when building characters in Neverwinter Nights - instead, I roll up my character with real dice using the 4d6 method, and then input them via a character editor. Doesn't work for vault games, but that doesn't matter.
PowerWordDumb said:I hate point buy. I loathe it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.