Shard O'Glase said:I did a 25 point buy, but a point is a point, it didn't cost more to buy a stat past 14. My reasoning is that the benefits increase at a standard rate(+1 per 2 past 10) so the cost should as well. Or IOW a 16 is no better than a 14 than a 14 is better than a 12.
bret said:
I strongly disagree.
For character classes that have one main ability, especially the spellcasting classes, a high ability is much more valuable.
At a 14 Int you only have a bonus 1st and 2nd level spell. If you had an 18 instead, you would get a bonus 1st to 4th level spell and by the time you got there (9th level) you could have a bonus 5th level spell as well. It makes a big difference in how many spells you have at each level.
Getting an 18 Str is a huge boost to many skills and melee. Pumping this up every chance you get, you will find that the character can do a fair amount off the ability modifier alone.
There are a lot of skills that use Dex. The difference between a 14 Dex and an 18 Dex is worth 2 levels in skills. This is a big deal for a rogue.
I think that charging differently for the higher attributes is a good idea.
Shard O'Glase said:
How much better are those mellee skills and attack bonuses. Lets see, oh yeah +1 for every 2 past 10. It's the same thing, the same exact rate of advancement. And every class needs more than1 stat. I don't care what class you are but dex, con, int, and wis are good stats to put into for the saves and for ints case the skil points, chr is great so you can actually interact with people outside of a fight, and str is usefull for virtually everyone since virtually everyone gets in fights.
IMO about the only legitimite reason to use their point buy is if you are trying to set up a certain campaign style that casts the players as more ordinary individuals.(I prefer to design my campaign style after I see the characters) Other than that its usually just a GM enforcing his ideas on what players stats should look like on players. And IMO that should be entirely up to the player. He wants to start off as brilliant, or super strong go right ahead, I'm not going to artificially penalize someone who likes to make more specialized characters than the Mr. generalist.
Shard O'Glase said:How much better are those mellee skills and attack bonuses. Lets see, oh yeah +1 for every 2 past 10. It's the same thing, the same exact rate of advancement. And every class needs more than1 stat. I don't care what class you are but dex, con, int, and wis are good stats to put into for the saves and for ints case the skil points, chr is great so you can actually interact with people outside of a fight, and str is usefull for virtually everyone since virtually everyone gets in fights.
IMO about the only legitimite reason to use their point buy is if you are trying to set up a certain campaign style that casts the players as more ordinary individuals.(I prefer to design my campaign style after I see the characters) Other than that its usually just a GM enforcing his ideas on what players stats should look like on players. And IMO that should be entirely up to the player. He wants to start off as brilliant, or super strong go right ahead, I'm not going to artificially penalize someone who likes to make more specialized characters than the Mr. generalist.
Yeah, wood elves are more orcs than elves, stat-wise...The Souljourner said:
Technically, a Wood Elf could do it with just 36 points as long as it's Strength, Dex, and WisdomOf course, he'd have 3 6's besides, but hey, who needs skillpoints or hitpoints?
-Nate, aka The Souljourner

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.