Point buy

How many points for point buy?

  • 15-21

    Votes: 1 0.3%
  • 22-27

    Votes: 28 9.4%
  • 28-31

    Votes: 81 27.1%
  • 32 (DMG's high power listing)

    Votes: 83 27.8%
  • 33+

    Votes: 31 10.4%
  • Dice are what make real D&D and/or other...

    Votes: 75 25.1%

Zog said:
Other: Ditch the, IMNHO, very wrong 'official' point-buy and use 79 points - 1-to-1, all stats start at zero. It gives you 4 14s and 2 12s, which is 32 points by the, again, IMNHO, lame 'official' method. But, it also allows one to have, oh, 18, 18, 12, 12, 10, 10 which is, what, 48 points?

Bah. My hat of 'official' point-buy knows no limit. :]

Huh... interesting idea... I'll have to experiment with this. Thanks Zog, anyone else tried anything like this?
 

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I've more or less settled on 32 pt buy, although I may sneak that down to 28 next. While I agree that PB results in a sameness that kinda bothers me, I've seen 4d6DL cause problems too. It's not always that someone gets uber rolls and someone else gets crap. Just as often, its when the guy that wants to play the big dumb fighter gets an 18 and the rest above average, and the guy that wants to play the monk/paladin/bard roll straight average. At least with PB, everyone can end up with something appropriate to their intended character, even if they don't start out totally kick-ass.
 

Dagger75 said:
DICE, DICE baby.

Vanilla Ice. You must have been born in the mid 1990's.

Now I'm confused, you posted twice saying opposite things...strongly.

I use 44 point buy, but stats start at 8, so it's the same as 32.
 

I personally prefer "standard array" but my next choice is dice. My third choice is "pick whatever reasonable stats you want." I don't do point buy.
 



Elf Witch said:
Its not that I don't believe that this happens but I never have seen it. We roll 4D6 drop the lowest and I have never seen a dm have a hard time with coming up with exiciting challenges for us. And since most of our games last longer than a year I have never seen it break a game down.

It's not every DM I have with played, just some and IMO those probably lacking experience. Though you often find complaints in the "What's a DM to do?" board over on WOTC board about "over-powered" players and DMs learning to mitigate problems with players wiping encounters several levels above them with ease.

In the current game I play with in, its 4d6 reroll "1s" once. The DM is very experienced, and really knows how to challenge the party from low to epic level. The DM does mod all the monsters upwards to compensate. I believe the chief monster NPCs are based of the highest stats in the party (something like 40-44 PB). The bad part that several player commented on to him in the beginning is the "wide" range of stat values in the party. "25 PB" equivalent for the cleric to 44 PB for one of the druids and one fighter. My fighter's are equivalent to 30 PB, while the rest of the party are spread in-between.
 

It really depends on the campaign/campaign world i'm running. But I either use high point buy (33+), or rolld 5d6 drop the two lowest. I like my heroes heroic.
 


Other, you pick your stats, which total mods add up to 7 (or whatever number we set at the start of the campaign), then apply racial mods. Half your scores can be odd. I hate any randomness in character creation, or leveling (so use fixed HP).

IMO, if you roll, a system designed to create inequality among characters, you dont get to complain about characters being more powerful than others. Equally lame are people who roll, then reroll because their scores were too low, or too high. Why are you rolling again?
 
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