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Point Buy

I just try not to have 'unimportant' combats. Either they should be mechanically and tactically memorable (fey in a hedge maze), or they need to develop the story.

(We may need to split this thread to pursue this tangent, haha.)

That must be the difference between you and the 4e DMs I played with. For them, combat was a way of life for PCs.

If you're ever in my area, I'd gladly play 4e with you. Unfortunately, the only people playing it around here are.... those people. ;)
 

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The default for Paizo's AP's is 15 point buy and four players. Although then again, this isn't a Paizo AP ;).

Are you sure? That seems VERY underpowered. Pathfinder Society uses 20pt buy.

Or did you mean Paizo APs in 3.5 point buy?

I haven't really used many official Paizo APs... and when I do, I end up with whatever the DM says for abilities heh. So if you're right, I just have to say, wow!
 

The default assumption for any of Paizo's adventures is indeed 15 pt buy. 20 pt buy seems to be rapidly establishing itself as the de facto standard, however, largely with PFS leading the charge.
 

The default assumption for any of Paizo's adventures is indeed 15 pt buy. 20 pt buy seems to be rapidly establishing itself as the de facto standard, however, largely with PFS leading the charge.

That's crazy. 15 point buy is a fun level of play, but in my experience the "average" D&D game is roughly equivalent to a 20 pt buy.

Again, my groups usually do 4d6 drop lowest... *shrug*
 

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