Remathilis
Legend
The same reason there were hundreds of little towns, hamlets, and farmsteads across the American West during the late 1800's and early 1900's. You need a place of "civilization" (Eastern USA), A goal far to the west (Free land! Gold!) and enough people willing to cross uncharted land in covered wagons against Midwest weather, desert, wild beasts, hostile native peoples, hills and mountains.
If you rode out and your wagon broke down, and you were to dumb or lazy to fix it, that's were you stayed. (You don't think people set out for Tulsa, do you? ;-) ) Eventually, these places grew into small towns and villages (booming if there was a mine near it, or good fertile land) and larger (forts along Texas, larger cities all around the SW). Technically, they are beholden to the American Government, but in reality, most of them were self-governed and often acted with little oversight and limited connection to neighboring communities.
So, a great, recent example of PoL would be the (romanticized) American West during the Westward Expansion. Small communities (mining towns, cattle ranches, homesteaders), Heroes wandering in to solve problems (cowboys), hostile natives (Indians, Mexicans), the lure of gold, places of mystery (ghost towns, mines), bandits, outlaws, horses, etc.
If you rode out and your wagon broke down, and you were to dumb or lazy to fix it, that's were you stayed. (You don't think people set out for Tulsa, do you? ;-) ) Eventually, these places grew into small towns and villages (booming if there was a mine near it, or good fertile land) and larger (forts along Texas, larger cities all around the SW). Technically, they are beholden to the American Government, but in reality, most of them were self-governed and often acted with little oversight and limited connection to neighboring communities.
So, a great, recent example of PoL would be the (romanticized) American West during the Westward Expansion. Small communities (mining towns, cattle ranches, homesteaders), Heroes wandering in to solve problems (cowboys), hostile natives (Indians, Mexicans), the lure of gold, places of mystery (ghost towns, mines), bandits, outlaws, horses, etc.
Last edited: