Kahuna Burger
First Post
A thought about the "points of light" setting idea - how might it effect the social status of an "adventuring group" wandering through a far flung "point"? On one hand, adventurers are capable of improving the situation of a small settlement pressed by various natural and supernatural threats. On the other hand, incompetent adventurers are capable of seriously annoying those threats and making life worse for the small settlement. And on the gripping hand, even if they succeed in their goals, they may disrupt a balance of power in the area and leave a situation the settlement is less equipped to cope with once things equalize again.
The issue of collateral damage can exist in any setting, but it seems to me that in a stable* points of light setting, the chances are greater of adventurers being greeted more as potential troublemakers than neutrally or as potential saviors.
*By stable I mean a situation where the points of light are in some sort of (fragile) equilibrium with their surroundings. If there is a constant state of "war" with the encroaching darkness, there is less adventurers can do to make the situation worse.
I'm thinking of situations such as in Reign of Fire, where the "army" guys initially failed in their attack on the bull dragon - and had gone straight to it from the now less defended settlement, leaving a nice trail for it to follow back and take it's annoyance out on the civilians.... Or even the Hobbit, where treasure seekers woke a slumbering threat and made it mad enough to come looking for them in the nearby town.
How would a group of adventurers be greeted in your points of light campaign?
The issue of collateral damage can exist in any setting, but it seems to me that in a stable* points of light setting, the chances are greater of adventurers being greeted more as potential troublemakers than neutrally or as potential saviors.
*By stable I mean a situation where the points of light are in some sort of (fragile) equilibrium with their surroundings. If there is a constant state of "war" with the encroaching darkness, there is less adventurers can do to make the situation worse.
I'm thinking of situations such as in Reign of Fire, where the "army" guys initially failed in their attack on the bull dragon - and had gone straight to it from the now less defended settlement, leaving a nice trail for it to follow back and take it's annoyance out on the civilians.... Or even the Hobbit, where treasure seekers woke a slumbering threat and made it mad enough to come looking for them in the nearby town.
How would a group of adventurers be greeted in your points of light campaign?