Poison

Well, thanks guys, I am gonna think more into this, this small contributions have been great iedas and set my mind to it.

I will be checking what I will be doing to handle things and see how it will turn out, when I have the definitive ideas I will be posting it on the boards, probaby house rules maybe even general, anywa, thanks fo the help. :D
 

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I posted a poison thread in house rules a while ago. My idea was that poison in D&D doesn't do what it ought to. In the real world, if a person drinks arsenic, he'll die. If he's a weenie, he'll die soon, and if he's really really tough, he might last for a bit longer, but he'll die.

In D&D, you make two saves, and you're home free.

My house rules is that all poisons just have a damage speed (such as 1d6 Con/round or 1 Int/minute or 1 Cha/hour), and a max damage (such as 10 Con or 5 Int or 20 Cha). In each period of time, the character makes a Fort save to resist, and if he succeeds, the poison doesn't it do any damage in that period. However, the poison will stay in the system until it deals its max damage, or until 24 hours pass.

So a single dose of king snake venom might do 1 Con/round, DC 12, max damage 8 Con. If a creature just gets hit with one dose, unless it has a +11 Fort save or higher, eventually it will take that Con damage, but heroic folks can hang on longer.

It's a lot of house ruling, though. I wish someone would write up those rules and publish them. :)
 

RangerWickett,

I would love to see them, do you have it in a file or can point me the thread? I do not have search option you know...

And I too would loev to see those rules covered, there are many different takes by many different companies and also, many more different house rules by many more different DMs...
 


Brother of the Crimson Temple, at least a high level one. He has the ability to take con damage and increase the DC on any of his poisons. Lady of Serpents also has the same ability. Both of them are VERY nasty poison artists. Oh there's also Viromancer too.
 

RangerWickett said:
I posted a poison thread in house rules a while ago. My idea was that poison in D&D doesn't do what it ought to. In the real world, if a person drinks arsenic, he'll die. If he's a weenie, he'll die soon, and if he's really really tough, he might last for a bit longer, but he'll die.

All poisons considered lethal IRL should deal Con damage. It's not the case of a lot of them. You can't kill someone with wolfsbane in D&D.

The other thing I reproach to D&D poison is their lack of subtlety.

Poisons like those used by the Borgia, that could kill one week after ingestion, for example.

There was also a species of mushroom growing in mountainous areas that was thought to be not great-tasting, but safe to eat. In fact, it killed in more than a couple months, and the effect of its poison was long unknown, because it was seldom eat and the death were attributed to disease, or accident (which can happen when you feel suddenly ill and your next to a cliff).
 


I prefer piosons that have the vitims suffer things like fatigue on th first failed save, exaustion second, uncouncousness on the third and death 4th
 

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