ProfessorCirno said:...That does 15 damage![]()
Yaezakura said:The average person isn't going to get their hands on this poison. Hell, the richest king in all the world, despite likely having more than enough money to afford it by the gallons, has no way of actually purchasing it. If he had the means to aquire such a powerful poison, he'd likely be emperor of the world, not merely a king. It would likely take less than a tenth of a drop to kill most people outright. But that's a story element. The game doesn't need rules for that. If your character gets his hands on some and wants to use it to slay a king who's not an epic-level warrior, chances are the DM's gonna say he simply dies if you manage to find a way to actually administer the poison.
Cadfan said:Its not a strawman. Its in response to people who want to know why poison isn't more realistic. The reason poison isn't more realistic is because realistic poison automatically kills you, no save.
But the deadliest poison in 4e ceases to exist after a single healing surge.
Contents May Vary said:No it doesn't. If you have it on a blade, you can keep poisoning things for 5 minutes! How many times can you hit something in 5 minutes? Imagine you only hit half the time - that's 450 damage you'd inflict over 5 minutes. And on top of that, you have the debuff effect that the poison does.
If you keep hitting the same monster, that's going to keep it pretty effectively controlled!
I'm afraid that it only works for the first person you hit.
The poison takes effect the next time the weapon hits and deals damage
If a poisoned weapon hits multiple targets, the poison attacks only the first target hit
The next time, not every time in the next five min. And even if you hit someone on your first swing (if you hit multiple people) it'll only work on the first one.
Eldorian said:Poisons have never made sense in DnD. Save or die didn't even make sense. I guarantee that no matter how lucky I am, if I go into my garage and drink some paint thinner (I have some crazy industrial strength stuff), I will die.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.