aurance
Explorer
The 20% constant sell value didn't sit right with me, so I came up with this potential house rule:
At any given level, you have a 20% chance to sell any of your magic items, for 100% of its value. If you fail the check, you must wait 1 experience level before trying again.
Residuum returns 40% of the value of the magic item, immediately.
Obviously this is a behind-the-scenes abstraction, and appropriate RP would be built around the rule.
Please critique.
(And please, no "4e econ rules are fine, it's an adventure game." If it's fine for you, great. But this is not the thread for you.)
At any given level, you have a 20% chance to sell any of your magic items, for 100% of its value. If you fail the check, you must wait 1 experience level before trying again.
Residuum returns 40% of the value of the magic item, immediately.
Obviously this is a behind-the-scenes abstraction, and appropriate RP would be built around the rule.
Please critique.
(And please, no "4e econ rules are fine, it's an adventure game." If it's fine for you, great. But this is not the thread for you.)