Mark Chance
Boingy! Boingy!
Hello!
I just can't the idea out of my head about merging d20 System fantasy tropes with the Wild West. Of course, any good Wild West game has to use poker cards during play, so I'm trying to figure out a simple system to integrate poker hands for use during the game.
I envision the cards being a sort of Action Point system with higher ranked hands have better effects than lower ranked hands.
Here's what I've cobbled together so far:
After getting this far, I realized I might be trying to re-invent the wheel, so I figured I'd pop over to get some feedback.
So: Help?
I just can't the idea out of my head about merging d20 System fantasy tropes with the Wild West. Of course, any good Wild West game has to use poker cards during play, so I'm trying to figure out a simple system to integrate poker hands for use during the game.
I envision the cards being a sort of Action Point system with higher ranked hands have better effects than lower ranked hands.
Here's what I've cobbled together so far:
At start of combat:
1. Deal 5 cards.
2. Roll 1d20 for Initiative.
3. Roll 1d20 for Attack Rolls, Skill Checks, and Saving Throws.
4. With any roll, you may play cards from your hand, one play per die roll:
* High Card = +2 or -2
* One Pair = +5 or -5
* Two Pair = +10 or -10
5. Other hands have special effects:
* Three of a Kind = ?
* Straight = ?
* Flush = ?
* Full House = ?
* Four of a Kind = ?
* Straight Flush = ?
1. Deal 5 cards.
2. Roll 1d20 for Initiative.
3. Roll 1d20 for Attack Rolls, Skill Checks, and Saving Throws.
4. With any roll, you may play cards from your hand, one play per die roll:
* High Card = +2 or -2
* One Pair = +5 or -5
* Two Pair = +10 or -10
5. Other hands have special effects:
* Three of a Kind = ?
* Straight = ?
* Flush = ?
* Full House = ?
* Four of a Kind = ?
* Straight Flush = ?
After getting this far, I realized I might be trying to re-invent the wheel, so I figured I'd pop over to get some feedback.
So: Help?
