Polearm Feats

The problem with this idea is that for one encounter a day you're no longer a defender. You're turned into a mediocre striker or controller. Maybe a Leader if you're a LifeWarden.

I'm not going to go on a rant about defenders with defenses that are too high. I'll just say that defenders should be a viable target for enemy attacks. That's why they get so many HPs. Wardens more than most.

Conversely, if you're not negating hits in some manner, then all you bring to the table is a higher healing surge value.
 

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When you hit, that enemy is STOPPED. He does not continue forward. Seriously, enemies getting close to you to do anything isn't a major concern for a polearm fighter.
Because of the way Polearm Gamble is written, saying that it triggers by a non-adjacent enemy entering an adjacent square, wouldn't that mean that the enemy is then next to you when this occurs?

I know this works, as I've heard about it all over the place, but what component am I missing in failing to understand how?
 

Because of the way Polearm Gamble is written, saying that it triggers by a non-adjacent enemy entering an adjacent square, wouldn't that mean that the enemy is then next to you when this occurs?

I know this works, as I've heard about it all over the place, but what component am I missing in failing to understand how?
OA's interrupt their trigger. Trigger is entering > you attack, he stops before he enters the square because the OA happens before the trigger resolves (resolving in this case would be actually entering the square).
 

OA's interrupt their trigger. Trigger is entering > you attack, he stops before he enters the square because the OA happens before the trigger resolves (resolving in this case would be actually entering the square).
Wow. That's cheesy.

I haven't played a character with many Interrupts yet, so I was a little fuzzy on the actual application.
 

Wow. That's cheesy.

I haven't played a character with many Interrupts yet, so I was a little fuzzy on the actual application.
Eh. It doesn't work till Paragon. Would you like a mathematical breakdown of how many Paragon+ monsters have Reach, which nullifies the whole thing? Answer: a lot. Or multi-square shifts. Or.

PG is good, but it is hardly cheesy.
 


It's known as "Polearm Cheese" for a reason, isn't it?

I wasn't suggesting that it should get the nerf bat (because that would be silly), but yes, it seems damned effective, situation depending.
 

It's known as "Polearm Cheese" for a reason, isn't it?

I wasn't suggesting that it should get the nerf bat (because that would be silly), but yes, it seems damned effective, situation depending.
Because people think things are cheesy even when they aren't, and they don't look at the opportunity cost.

Basically people like simplifying things and having opinions, but looking at facts and considering all the complexities of a situation results in a real answer.
 

Because people think things are cheesy even when they aren't, and they don't look at the opportunity cost.

Basically people like simplifying things and having opinions, but looking at facts and considering all the complexities of a situation results in a real answer.
Thanks for the unnecessary lesson in pop psychology.

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First post in that thread, part way down is a heading entitled "Polearm Cheese." I think that qualifies as the reason that it's called what it is; the users frequenting the boards of the company that made the game call it that.
 

Thanks for the unnecessary lesson in pop psychology.

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First post in that thread, part way down is a heading entitled "Polearm Cheese." I think that qualifies as the reason that it's called what it is; the users frequenting the boards of the company that made the game call it that.
"The power of the combo appears cheesy, but remember that it comes at a cost, dominating a large number of feat choices and making for a very MAD build. Threatening reach makes it worse, but has limited availability. Nevertheless, some DMs will have a knee-jerk "nerf!" reaction."

Basically people like simplifying things and having opinions, but looking at facts and considering all the complexities of a situation results in a real answer.

Your question was "why it is called cheese." It isn't cheesy, at all, so it is a reasonable question. I gave you the correct answer: the majority of people are ignorant and call it that, and the people who know better rarely bother with the hassle of correcting it. Because it results in conversations like this one.
 

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