Polearm Gamble + Gloves of Antiphaty omg

Bayuer

First Post
This is madness! :D

But realy. Have someone looked at this build? It's awesome good. The only way that enemy could go to fighter is move to him, and that always provoke AO couse you can't shif becouse of gloves. When AO is provoked my player use power attack and thus it gives him total +2 to attack bonus (+4 form WIS and Combat Superority; -2 from Power Attack) and +6 to damage. It's almost evil tactic. I hate it:D But its complety legal by RAW.

I have some questions then.
1) When some power/item/terrain is listed +1 square of move cost it's the same as difficult terrain?
2)Is charge provoking AO when fighter has Polearm Gamble?
3)When someone with reach weapon charges... When he attack? In charge its said in the neares square possible. So, when charging with reach weapon you attack 2 squares away, couse this is square when you can make attack, right?

And here's another problem i have. One of my other players plays paladin with shield. He take Gladiator paragon path (multiclassed with figter) and he's AC is now 32! I have problem doing with the fights becouse of him. My gamig groupe is only 3 players. I can't give them now fights with lover level monster couse they can't hit him. It's almost impossible. With the other guy with polearm gamble it's so hard to make some cool fights. Any thoughts how to resolve this problem?

PS. Srr for my english:p
 

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And here's another problem i have. One of my other players plays paladin with shield. He take Gladiator paragon path (multiclassed with figter) and he's AC is now 32! I have problem doing with the fights becouse of him. My gamig groupe is only 3 players. I can't give them now fights with lover level monster couse they can't hit him. It's almost impossible. With the other guy with polearm gamble it's so hard to make some cool fights. Any thoughts how to resolve this problem?

PS. Srr for my english:p

Can you break down how he got this AC of 32, and what level this character is so we can have a look at it? I take it he's using Plate Mail + Shield, and if he's Paragon tier he must have magical items... what other AC bonuses does he have?
 

Tallarn
I forget to give him level:D He's level 12 Paladin.
32 (2 shield, 13 (+3 gith plate armor from AV), 6 level, +1 for Pit Fighter +10)
 

Polearm Gambit, Combat Superiority and Antipathy gloves are an excellent and viable combination. However it doesn't help any against certain things.

If you want to give your players a challenge, throw an encounter of just enemy artillery at them and give the monsters a well-defended position.

An Adult Blue Dragon roosting in a canyon could provide an exciting encounter, as the players need to dash from positions of cover to reach a less steep ridge that they can climb up. A few Githanki warriors hold the line (and immobilize PCs with telekinetic grasp) while a pair of Redspawn Firebelchers attack from a distance.

What are the other defenses of the Paladin? If he or she has a poor will defense, substitute a Githyanki Mindslicer into the above mentioned Githyanki encounter. The Redspawn Firebelcher can target his Fortitude and the Mindslicer his Will.

In reference to your specific questions:
1: I don't think that'd count as difficult terrain, despite having the same mechanical effect.
2: Charging into someone's reach does count as provoking an OA. The enemy can use a move action to enter his Polearm Gambit, take the hit, turn their standard action into another move action and move adjacent though.
3: Since you're making a basic attack as part of a charge, it should take into account the weapon's reach. You'll stop in the square in front of the character, he'll still get the OA, but you'll then make your attack (presuming you live).

I hope all of this helps!
 

You actually don't need the antipathy gloves for the combo. Polearm Gamble triggers "When a nonadjacent enemy enters a square adjacent to you", which happens even if they shift.

1) It's not the same as difficult terrain, it's just an extra effect that costs movement. If you were standing in difficult terrain wearing antipathy gloves, it would cost 3 squares to move adjacent.

2) Yes, if the charger doesn't also have a reach weapon. Anything that causes "a nonadjacent enemy to enter a square adjacent" to the fighter will trigger Polearm Gamble.

3) Yes, you move to "the nearest square from which you can attack the enemy" with your melee basic attack. With a polearm, that's 2 squares away, so that's where you stop.

For your high-AC paladin, the simple answer is to use monsters that attack defenses other than AC. At the paragon tier, almost 2/3 of monsters have at least one attack that targets a different defense.

Against the Polearm Gamble fighter, the simple answer is to use ranged attacks against him.

However, since those are two out of your three players, melee attackers are going to have a very hard time against your party. If you want your encounters to be more challenging, it sounds like you should avoid creatures that only make non-reach melee attacks against AC.
 

Skirmishers will also help against the fighter, as many of them have abilities that let them shift instead of move. Coupled with reach you can negate a large amount of his battlefild control.
 

It's nice enough, and interesting enough to be made of cool, but not a zomgbroken combo.
Like them orbs ... mental dominion and ultimate imposition.
Mental dominion doesn't even cost any more than a standard magic orb!
That's just plain silly .. it deserves at least a +1 level adjustment.

edit: named ultimate imposition wrongly.
 


In practical terms this is the kind of build that ends up in the defender failing his role.

Basically everything tries to avoid you, just like an uber-AC build.
 

That's true but in my exaple are only 3 players. Two of them are those specific anti-defender creations. It's nasty but what can I do. My cleric will suffer becouse hes only real target now.
 

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