Political Topics in a campaign

gizmo33 said:
One of the common issues that people had in medieval society was not being able to vote. :D

Who cares about "people"?

Elector counts, members of the council of a Free City, and so on - these are the persons who really matter! :p
 

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Recent attacks on the town have renewed demands for an extension of the walls to surround the growing population outside of the current palisade. Most of the nobility lives safely within the walls and do not wish to pay extra taxes for its construction. Merchants are torn since their homes are inside, but many of their warehouses are outside the walls. The Thieve's Guild hopes to prevent the wall from being built as it will retsrict access for smugglers through manned gates so it is using whatever it can to "influence" those on the council.
 

S'mon said:
possibly male only
Even in a game world where, according to the rules, women are just as strong, quick, and able as men, and as likely to adventure to go kill dragons? I don't see anyone in D&D-land referring to women as "the fairer sex."

Of course, it all depends on how you choose to run your game. In a game where women had politically and socially submissive roles, I would be more likely to restrict what women were capable of as PC's.
 

Jürgen Hubert said:
Who cares about "people"?

Elector counts, members of the council of a Free City, and so on - these are the persons who really matter! :p
This is a point I made above.

The first thing Don needs to do is figure out who is entitled to participate in the vote. Once we know that, then we can begin to guess at the issues at hand.
 

Halivar said:
Even in a game world where, according to the rules, women are just as strong, quick, and able as men, and as likely to adventure to go kill dragons? I don't see anyone in D&D-land referring to women as "the fairer sex."

Of course, it all depends on how you choose to run your game. In a game where women had politically and socially submissive roles, I would be more likely to restrict what women were capable of as PC's.

Um... Well, I use the game rules for making PCs to make PCs, and to make heroic NPCs, not as the physics of the game world. IMC normal humans resemble normal humans in the real world, eg men are usually stronger than women, and there is sex discrimination in some lands.
 

S'mon said:
Um... Well, I use the game rules for making PCs to make PCs, and to make heroic NPCs, not as the physics of the game world. IMC normal humans resemble normal humans in the real world, eg men are usually stronger than women, and there is sex discrimination in some lands.
Ok, I see what you mean.
 

Hi, thought I'd pop back in and try to answer some questions. These are all good ideas so far. I like the idea of seeding the campaign with future issues

1. This is a vote for governor of the region. The land is in transition from a magic loving city state to one focusing on steam power and technology. I plan on running the Burning Sky campaign sometime after the election. The governor heads the city's council. He has the deciding vote on issues and the ability to initiate external city policy. He can also veto city council. He is elected (as is the council).

2. The PCs were framed for a crime and came off as heroes after they proved their innocent. In the process, they revealed a lot of corruption in the current gov't. Now they are local heroes and one of them is running for governor, I am using the dynasties and demagauges book to run the election. Te reason I need the issues is because i will assign them to various factions and guilds. IF the pcs roleplay up to issues that are important to the faction, they will get bonuses when making the vote roll.
 

DonTadow said:
This is a vote for governor of the region. The land is in transition from a magic loving city state to one focusing on steam power and technology. I plan on running the Burning Sky campaign sometime after the election. The governor heads the city's council. He has the deciding vote on issues and the ability to initiate external city policy. He can also veto city council. He is elected (as is the council).
By whom is he elected? Everybody in the region? Local notables? The wealthy? A special list of electors? People holding hereditary titles to land or other stuff? Guilds? Family heads? Men? Women? Children? Non-humans?

Without knowing who can vote, it's really hard for me to develop a picture of the election.
 

fusangite said:
By whom is he elected? Everybody in the region? Local notables? The wealthy? A special list of electors? People holding hereditary titles to land or other stuff? Guilds? Family heads? Men? Women? Children? Non-humans?

Without knowing who can vote, it's really hard for me to develop a picture of the election.
He's elected by everyone in the region. There's the main city of Gate Pass, and then five smaller farming/foresting communties ranging from 100 to 500 people.
 

It sounds like you've got plenty of fault lines within the campaign to work with -- people who benefit from the status quo vs. those who want the PC to reform the government, magicians vs. steam engineers, quite possibly city dwellers vs. townsmen (do the farmers feel exploited by the city folk?)
 

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