Bendris Noulg
First Post
Nah, dude, can't be done. Anything featuring Patrick Stewart with a full head of hair is worth being influenced by.nemmerle said:Maybe I am too influenced by watching I, Claudius, but...
Nah, dude, can't be done. Anything featuring Patrick Stewart with a full head of hair is worth being influenced by.nemmerle said:Maybe I am too influenced by watching I, Claudius, but...
kamosa said:I guess by relative I mean at first level it takes a couple rounds on average for a character to take out an orc, and the PC has a very good chance of dying. At 10th level the same fighter is now fighting giants, but the combat still takes a few rounds and the player still has a very good chance of dying...
d4 said:i'm not really sure what you mean by "relative success rate."
at 1st level, the fighter is scared about meeting that orc with a greataxe. at 20th level -- even with no magic items -- the fighter can slaughter an entire orc raiding party or go toe-to-toe with a powerful giant alone. a 1st-level (human) fighter has 3 feats -- three things he can do that most other people can't. at 20th level, he has many, many more feats (and more powerful ones), greatly increasing his power and making him head-and-shoulders above the people around him. there's a definite change in what he is capable of accomplishing.
similarly at 1st level, the rogue might have difficulty sneaking past that eagle-eyed sentry. at 20th level -- even without magic items -- the rogue can sneak into the heavily-defended castle to assassinate the evil warlord and get back out again without anyone knowing he was even there.
at 1st level, the party is saving the little farming village from some marauding goblins. at 20th level, the party is leading the kingdom's army into battle against the forces of the evil empire.
i don't know; i see a definite shift from low to high levels -- even without increasing the party's magic capabilities. things definitely change over the course of the campaign -- the PCs improve and the challenges become increasingly greater. you don't need magic to accomplish that.
kamosa said:Only the opponent really changes. The mechanic and the out comes are almost identical.
So you face DC 15 sentries when you are 1st level, and on a 10 or better they don't hear you. At 10th level you have DC 25 sentries. On a 10 or better you sneak by them. No game difference, only a roleplaying difference in our mind.
Humanophile said:But more importantly, even if the numbers and odds were all the same, there's the obvious legendary quality associated. A first level character probably has better than even odds of beating up a goblin, sneaking past a bored low-ranking guard, or swimming across a river. A twentieth level character can do all that and more without a second thought, plus beating up dragons, sneaking past hypercaffinated top-of-the-line ninjas, and swimming across oceans.
Wulf Ratbane said:You'll note that one of the things that the grim crowd has been championing all along is verisimilitude.
Tell me-- WHY would the sentries suddenly jump from DC10 to DC25? Does the game world somehow react to the fact that the PCs have gone up in level? I'm not sure why you think it is a given that the sentries are tougher just because the PCs are tougher.
It is a question of versimilitude in the game.
In a low magic game, the PCs get past the sentry because they can sneak like the wind. The sentry is still +1 to Spot, and he's probably taking 10, too. The high level, low magic PC gets past because he's invested ranks in sneaking.
The difference is that a high level character-- such as our heroic PC-- is a rarity. There just aren't a whole lot of 10th level warriors looking for work as a sentry, nor are there a lot of evil warlords who exclusively hire 10th level sentries as proof against would-be heroes. There aren't that many 10th level characters around, period, which makes the PCs all the more special and heroic because of it.
Wulf Ratbane said:Tell me-- WHY would the sentries suddenly jump from DC10 to DC25? Does the game world somehow react to the fact that the PCs have gone up in level?
hong said:EXACTLY. And hence, you can achieve everything desired within 10 levels of advancement.
hong said:the spectacle you might hope to achieve quickly becomes forgotten in the tediousness of it all.
Snoweel said:It all depends on how capable you want your heroes to be.
Given the same demographic distribution of NPCs (with the average Joe being 1st level), the 20th level character with 23 ranks in (insert skill here) or a BAB of +20/+15/+10/+5 is far superior to the 10th level character with 13 ranks or +10/+5 BAB.
Even given a world where 20th level characters don't exist (and thus, 10th level characters represent the pinnacle of capability), the most capable characters are still not as proficient when compared to the average NPC as a 20th level character would be.
So it's clearly not "just a matter of scale".
hong said:If you're changing things like the frequency of magic items, powerful spellcasters, weird, funky monsters, etc, then clearly you're not very interested in going by the book. Therefore, whatever demographic distribution is given in the book should not be of great interest to you (especially the bits that say every middling-sized village has at least one cleric or adept).
It is a matter of scale, WITHIN a given campaign. I fail to see how comparisons BETWEEN campaigns are that interesting.
Snoweel said:You're completely (and, I suspect, deliberately) missing the point.
YUO are the one saying we should change the by-the-book demographics by halving the levels of everybody to accomodate 10th-as-pinnacle power levels.
ME = saying that it is impossible to halve the 1st level mook inherent in both by-the-book demographics AND the just-stop-at-10th-level-for-chrissakes demographics that YUO yourself are suggesting.
Got you over a barrel? I think so...
...
Maybe I need to see a shrink?