Xeriar
First Post
d4 said:a religion without a god would have a clergy consisting of Experts focused on knowledge and social skills, not clerics.![]()
That seems like a rather insulting way of looking at Buddhism and Taoism.
d4 said:a religion without a god would have a clergy consisting of Experts focused on knowledge and social skills, not clerics.![]()
what, that they are experts with a broad range of knowledge and interpersonal skills, learned through years of study and devotion to their philosophy, as opposed to have KEWL POWERZ granted by some divine figurehead? i fail to see how that is insulting to those of a more philosophical bent.Xeriar said:That seems like a rather insulting way of looking at Buddhism and Taoism.
I'm mostly with TB on this one, although Dark Sun's "clerics" "worshipped" (drew power from) the elements, which I kinda liked.Teflon Billy said:I wouldn't allow it for Flavor reasons.
A "Godless Cleric" is a bookeeper (at best)
I'm not even sure I understand the idea of a Priest who foloows no Gods.
Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power from deities or from divine forces. The divine force of nature powers druid and ranger spells. The divine forces of law and good power paladin spells. Divine spells tend to focus on healing and protection and are less flashy, destructive, and disruptive than arcane spells.
d4 said:what, that they are experts with a broad range of knowledge and interpersonal skills, learned through years of study and devotion to their philosophy, as opposed to have KEWL POWERZ granted by some divine figurehead? i fail to see how that is insulting to those of a more philosophical bent.
Wraith Form said:What is a cleric, anyway? S/he's a catalyst for what we would perceive as a miracle. In a D&D game, the source of that miraculous event could be any number of different....persons/places/things. In AD&D 2nd Ed Priest Handbook they used to have the Philosophy of Man. I enjoyed having monks take that when I was a player.
I feel that any source of power that a mortal draws from to "fuel" spells, ASIDE from magic (which is latent energy) could be considered "god-ish". [old physics crap: magic = potential energy, psionics/deific influences = kinetic energy]
Aww, heck...magic, psionics, holy powers, miracles, supernatural occurances--they all fall into the same boat somewhere on a metagame level. I'd require something to fuel a spell/spell-like ability, simply because it makes the game more fun!
(in best Keanu voice): Whoa.Xeriar said:Siddhartha Guatema walked on water too (according to legend) - amongst a large number of other miracles - but he never espoused faith in a god.
In fact, when asked whether or not there was a god, he refused to answer, because in knowing the answer you would focus overmuch on it and risk losing touch with your path along Nirvana.
If you can accept magic and psionics, why not a faith in an understanding deeper than normal observation may know?
We're talking about our own respective little universes here.
Taking your statement though, who says something isn't fueling it? The draw of Nirvana or the power of The Way, or whatever.
Like I mentioned, I had a campaign world where there were no gods (re, they all got smaxxorred) - and thus they needed 'replacement'. The way of it was - the Planet was, indirectly fuelling all magic - but to the 48 clerics of the world, it was because they had an understanding of how the world worked and, through force of will, they could manipulate it.