MerakSpielman said:
Do your caves have a functional ecosystem?
Yes. In my present dungeon, it's based on a magical gourd that grows when fed fresh blood from intelligent victims.
MerakSpielman said:
Do inhabitants make logical use of their resources (magical items can be sold if they can't be used, etc...)
Sell to whom? But yes, if there are two friendly groups near to each other, they will trade if they have the opportunity.
MerakSpielman said:
Do your evil temples have a viable way of staying in business (income vs expenses?)
I try to limit the population of any ruling class, temple or not, to ten percent of the total population.
MerakSpielman said:
Do you place privies on your maps? If not, do you put chamber pots in the rooms?
Many races don't have privies per se; if a stream runs through their territory, they designate the upstream part as the water source and the downstream part as the sewer.
MerakSpielman said:
Do you worry about lighting (torch brackets, braziers...)? Food supply, storage, and preparation? Repair and maintenance? Laundry??
Lighting isn't an issue with races that have darkvision. Food supply depends on the race. The Stronghold Builder's Guide helps a lot when answering these questions.
MerakSpielman said:
Do you have a supply of fresh water? Fresh air??
How do you mean, fresh air? Caves that have more than one entrance almost always have a breeze blowing through them. Have you been spelunking much? People don't suffocate in caves unless they get trapped in a small space that is sealed off by water.
MerakSpielman said:
How is the place heated in the winter??
I guess you
haven't been in caves much. I'd recommend doing some research.
There's a cave in Wisconsin, Firebird cave, where I went camping as a boy scout. It was midwinter. At night, it dropped to about ten below outside. The cave was sealed off by a simple wooden wall... no insulation. Inside the cave it was a nice toasty 58 degrees fahrenheit.
MerakSpielman said:
Is there a key to every lock (even if it's in the room that's locked)??
Yep. I write down on the lock description who has the keys to that lock, and make sure to write down on the creature description that it has a key or keys.
MerakSpielman said:
Are there pillars to keep the ceilings in the bigger rooms from collapsing (that's the limit of my archetechural knowledge)?
Either that, or magic.
MerakSpielman said:
If you have undead, do you know who created them, why, and what their orders are? Do they follow the rules for number of undead controllable at once??
Not all undead are controlled. Ghouls, shadows, wights, wraiths, and vampires can reproduce. On the rare occasion that a necromancer is creating undead to control, yes, I keep track of those rules.
MerakSpielman said:
Traps. Who resets, reloads and repairs them? Are they in places where inhabitants might accidentally set them off (That's a no-no)??
Sure.
MerakSpielman said:
Do your creatures have mates, eggs, young, non-combatants, etc?
Not always. War-parties don't have them, and some races (such as kobolds, in my game) don't have non-combatant mates.