Poll: How much 3rd party do you use?

How much 3rd party material do you use?

  • 100% I don't use any WOTC stuff.

    Votes: 7 4.0%
  • 75% WOTC provides the base, but 3rd party is the meat of my game

    Votes: 34 19.7%
  • 50% Both have a strong place in my game

    Votes: 29 16.8%
  • 25% Mostly WOTC, but a bit of 3rd party is good.

    Votes: 73 42.2%
  • 0% If it ain't printed by WOTC, it ain't in my game

    Votes: 30 17.3%

EyeontheMountain said:
I really di not know anything about C&C, I included it in my example becasue I know a lot of people use it.


I knew that, so I wrote my post with an eye towards making sure everyone who doesn't "know" C&C would see how it is different. I don't know of any other rules set that allows you to use material from every version of D&D with such minimal conversion. But because of it I do use source material from every edition as well as 3Rd party material.
 

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I picked "25%", but that's due to the lack of granularity in the poll responses. The real answer for me is probably somewhere around 10% at most.

Not counting Paizo, the only non-WotC material I use with any consistency at all in the campaigns I run is Goodman Games' Dungeon Crawl Classics modules (and, even that is only in one out of the three campaigns). As far as rules materials, I don't use any non-WotC material at all.
 


I put about 25%. It'd be more, except that my players pretty much only own WotC books. So I use a lot when I set up the adventures, but very little of it goes into their characters. I'd let 'em, but they're mostly not interested.
 

I use a first party setting, Atlantis (Wizards of the Coast is the second party). I'm currently writing an adventure that compiles some of the best third party ideas together. It has Iron Heroes stuff in it, advanced d20 magic concepts, Monte's first Book of Eldritch Might, and White Wolf's stuff from Relics and Rituals along with stuff from one of the best adventures ever written, Burning Shaolin by Robin D. Laws [Faceless Hordes are so royally COOL!].

Ahem.

I don't use much second party stuff. I don't need it (again, Wizards of the Coast is the second party). D&D Core/d20 Core is amazingly flawed anyway.

Edit: I've decided to add Conan stuff instead of Iron Heroes. ;)
 
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75% WotC, 25% Green Ronin, Swords & Sorcery, Kingdoms of Kalamar and / or Malhavoc Press / Arcana Unearthed.

I've got a fair amount of other 3rd party stuff, but much of it doesn't mesh as well rules-wise, IMO. Green Ronin, S&S, KoK and Monte seem to have a nodding aquaintance with the notion of game balance (not that they don't have their occasional, 'oh no he didn't!' moments, but no more so than official WotC content like Divine Metamagic or several of the Eberron PrCs).
 

I use about 25% WotC stuff, which is up from previous years.

Lots of Fantasy Flight, a scattering of E.N. Publishing (Steam & Steel rocks), some Expeditious Retreat, a lot of Privateer Press, some Monkey God, a goodly amount of Mongoose, a wee bit of Sword & Sorcery, some Ronin Arts (Campaign Planners also rock), a touch of Green Ronin, and a hint of Alderac. :)

The Auld Grump, a scattering of Avalanche, a whiff of Bastion, a seasoning of Adamant, a dab of Highmoon....
 

I went with 25% 3rd party material, although currently most of that is AEG and Paizo Publishing (not counting those it would be closer to 5%). I've just purchased the Wilderands and related materials, however, and that will no doubt see use in the near future. I've bought a handful of other third-party books (mostly regarding ships/airships), based on reviews I've seen here and elsewhere.
 

Wombat said:
Well, even at the beginning of 3e I got into "3rd party" (shouldn't that actually be "2nd party"?) material when SS&S got their monster book out before WOTC did.
The first two parties are WotC (as owner of the d20 system) and you (as a user of WotC's d20 system).


I voted 50%, mostly because the PHB/SRD is most often - though not always - the backbone of the game.
 

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