S
Sunseeker
Guest
Would that feel anticlimactic and unfair, to have your new nemesis suddenly yanked away like that?
No, we chose to leave, which leaves the door open for someone else to claim victory.
Would that feel anticlimactic and unfair, to have your new nemesis suddenly yanked away like that?
I think I know the answer to this question but I'm going to ask anyway:
Say you evacuate, and the party goes out into the world seeking that which will allow them to defeat the giants and retake their home... and a couple of weeks later you hear that the giants have moved on and are wrecking other human settlements instead now, and/or have been defeated while trying to do so, and that you can relocate yourself and your subjects back to the wreckage of home with (probably) no further risk, unless the vampire is still there. (Or is the vampire here already among you?!)
Would that feel anticlimactic and unfair, to have your new nemesis suddenly yanked away like that?
I think you'd probably say that it doesn't change anything--you'd send your people home and have them start rebuilding, but you've moved on to a new phase of life and you're determined to acquire the means to make sure nothing like this ever happens again to anyone you care about. But let me know if I'm mistaken.
Hmmmm. Here I would say it might feel anticlimactic if there was nothing I could have done differently to change the outcome. I'm imaganing that if by the time Luke makes it to the Rebel base on Yavin, the Death Star had already been destroyed, audience would not have enjoyed the film quite as much.
If on the other hand, I knew there was a ticking clock, and at some point I had to choose to go back and fight perhaps a bit underprepared (7th level, no sword of killing fire giants) or to take some more time assembling allies but risk that the giant threat had somehow moved on, now I've got an interesting choice as a player. Be a Hero and risk my life in something that may be beyond me, or play it safe and risk the lives of others or someone else getting all the glory and taking all the reward. IE Han Solo thinking the attack on the Death Star was suicide, but deciding in the end to risk everything to help his friends.
Let's say that you know at the outset, because of how the campaign generally works, that there's no guarantee the Fire Giants will stick around for an eventual dramatic showdown. If you choose to evacuate, it's possible that they will leave or by defeated by somebody else. Or they could stick around and become a major menace, maybe build an empire of their own. You're just not sure.
Under those conditions, what level would you have to be for the DM to introduce this scenario and you not think it's unfair? Your initial answer was "3rd level because I'd just bail out and come back at higher level". Does knowing that there are no plot guarantees change that answer?
I would have said 7th, but the vampire variable makes it too iffy. 9th has a good chance of success with proper planning, unless the vampire interferes, then it's a toss up.