Well, I generally know that the DM is doing his best to make an interesting campaign. He may succeed, or he may fail, but I know he's trying. My interest in seeing what he's come up with & trying to help him realize it tends to outweigh any concerns I would have about what he allows or denies. Indeed, I'm willing to give his choices the benefit of the doubt because--whether he succeeds or not--I know he has some ideas that he cared enough about to volunteer to DM.
The incidences of this not being the case are few & far enough between.
On the mention of forgesque games: I'm actually pretty attracted as a GM to games that take more "narrative control" away from the GM & give it to the players, as I think that touches on one of my weaknesses as a GM.
JDJblatherings said:
The DM should be able to change or include whatever they want as long as it mostly spelled out up front and doesn't break the implicit campaign starting point.
What if he tells you up front that he reserves the right to change things later?
Sometimes you want try an experiment, & you need to admit when it failed & fix it.
Morrus said:
I find that too. Usually it's because I'm shooting for a certain "tone"; and players wanting to play characters which clearly do not mesh with that tone are a clear signal that the tone may well be my cuurent "fad", it's not theirs.
Hmm. Thinking about this... Most of the times that a player provides an idea that contributes to the tone of the game, it doesn't come out of a rule book. (& especially not the rules portion of a rule book.) Most of the times that a player provides an idea that clashes with the tone of the game, it's more crunchy than fluffy. Not always, but I think that's been the trend in my experience.
But I also know what it's like to have a "fad" as a player & never get to realize it. In my current group--at least--I think we do a halfway decent job of listening for such things & try to DM something that fit something a player has been wanting to try.
ThirdWizard said:
We use the same House Rules no matter who DMs and we rotate DMs every session.
As much as I'd like to try that, I think it would drive me absolutely batty before long.