brehobit said:
Note that it is a full-round action (I think, I'm at work). Nothing stops you from running that I noticed. If so it gets a LOT bigger.
Running... cool. Straight line. No damage at all.
Mind you, have a look at the book:
"As part of this manuever, you can move up to two times your speed along the ground." Running is out.
In any case, it's one of 3 6th level manouvers you get at 12th level 12d6 damage isn't too bad for wizard, let alone someone who is quite good in HtH.
12d6 is standard for Wizard, and they have a better DC - by far.
I don't think the Swordsage is that great in HtH, actually. Ok, but more like a caster than a melee combatant.
What makes the Swordsage fade at higher levels is the diminishing number of actual high-level manuevers they have. The manuevers don't scale well. By 18th level,
Ring of Fire is pitiful.
A pure fighter at level 12 will get 4 attacks per round (hasted). Assume that three will generally hit, and the damage code will be about 2d6+2d6 elemental+11 for each one, which is about 75 damage per round, not counting criticals (with a range of 17-20). That's what the Swordsage has to work against. (Assumptions: 22 strength, +1 flaming frost greatsword, WF, WS, GWF, IC)
Ring of Fire at level 12 deals 12d6 damage - or 42 damage on average, but with the possibility of successful saves... 21 damage. You should be able to get it to affect a group of opponents, although Attacks of Opportunity may be a problem.
Cheers!