D&D 4E Poll: Turning Undead in 4E...how should it work?

How would you like to see Turning Undead work in 4E?


  • Poll closed .
I agree with what others have said - Turn Undead is already an X/day ability; change it to something like "Divine Channeling" that functions x/day or x/encounter, and let it have different effects/applications depending on talents/feats chosen.

Huh. I've got Divine Channeling in my 3E homebrew. What a coincidence. ;)
 

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I'm open to a lot of options on turning, as long as they involve two things

1. No tables required.

2. No more of these abilities that "channel divine power" and take a turning attempt to use. If you want there to be divine channeling, make it divine channeling ability, not a turning ability. And be sure to pay attention to that whole party balance thing when you do it (rogues, I'm looking at you).
 

Divine Burst for Will save. Failure means Fear and flight. Failure by 10 or more means disintegration.

IOW, I like the current effects of TU, but wouldn't mind a simpler implementation that meshes with the other rules of the game more smoothly.
 

Wormwood said:
I'd rather 4e clerics didn't cast spells at all---but rather had a suite of divine supernatural abilities tied to talent trees. Turning or damaging undead would be one of those talent trees.

I could certainly live with that.

I like the Unearthed Arcana variant; simple damage that the undead save against, 1d6 per cleric level. You can't get simpler than that; I play a cleric and I can never remember the standard Turn Undead rules.
 

Wormwood said:
I'd rather 4e clerics didn't cast spells at all---but rather had a suite of divine supernatural abilities tied to talent trees.

Turning or damaging undead would be one of those talent trees.

I could definately go for that.

And I voted for the Complete Divine style of turning. It is much simpler and fits with the style of the rest of the game; as opposed to the multiple step prossess that the PHB style is that doesn't really fit with anything else in the system that I can think of right now.
 

Wasn't paying attention, should have clicked positive energy burst, but clicked completely different.

I think it should be a damaging effect. The idea of turning as currently written doesn't work well with the rest of 3rd ed. rules. It's far too complex when it'd be easier to just damage them.

Heck, just switch it to a roll vs the will save of the creatures. If you beat it, they back away, cowering in fear.

Ktulu
 

Getting rid of it? Make it an class option.

Keeping it the same? Make it a class option.

Making it different? Make it a class option.

Are there reasons why clerics who can turn undead hurt the game? None that I know of.
 

When a cleric confronts an undead, the undead should immediately shoot shrieking into the sky like a bottle rocket, then explode in a magnificent pyrotechnic display, with no dice roll required. This is because a) it's not fun when a cleric fails at turning, and b) exploding is cooler than fleeing. Everything should be cool and fun, at all times.
 


Tewligan said:
When a cleric confronts an undead, the undead should immediately shoot shrieking into the sky like a bottle rocket, then explode in a magnificent pyrotechnic display, with no dice roll required. This is because a) it's not fun when a cleric fails at turning, and b) exploding is cooler than fleeing. Everything should be cool and fun, at all times.

I see what you did there.
 

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