[poll] What type of rpg books do you prefer in general?

What type of rpg book do you prefer?

  • New Settings and Setting Specific sourcebooks

    Votes: 9 13.6%
  • Non-Setting Specific sourcebooks (that can be dropped into any setting/campaign)

    Votes: 42 63.6%
  • Adventure Modules

    Votes: 9 13.6%
  • Collection Books (i.e. a book of prestige classes or a book of magical items)

    Votes: 6 9.1%
  • Some other type of book that doesn;t fall into one of the above categories..(plz explain in post)

    Votes: 0 0.0%

Cheap ones!! Ha ha ha....

Seriously, I voted for "non-setting specific sourcebooks" because I'm an inveterate cut-and-paster (kit-basher, from another thread) and I like using stuff in which setting-specific details are either absent or inconsequential. I like to sprinkle that sort of stuff on myself after getting all the elements baked together (to stretch an analogy a bit).
 

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For me, it comes down to the idea that a good non-specific source-book should give you more ideas for adventures. Sure it might take a bit of work to create those adventures but for the style of game I run, it works the best.

ysgarran.
 

Marius Delphus said:
Cheap ones!! Ha ha ha....

Seriously, I voted for "non-setting specific sourcebooks" because I'm an inveterate cut-and-paster (kit-basher, from another thread) and I like using stuff in which setting-specific details are either absent or inconsequential. I like to sprinkle that sort of stuff on myself after getting all the elements baked together (to stretch an analogy a bit).

Me too - a World is a BIG place to populate, and source material from different settings can really give a refreshing change to a Campaign. I'm thinking if using the free Nayambe .pdf with some of the Dinasour books I have seen for a temporary change of pace
( and just might buy the HC later if... )

PS -- How many new feats do we really need? I mean- I'm only gonna need 3-4 for most charchters ever!
 

I voted for the setting specific stuff..

I tend to not like most "generic" material...it's..well..boring....The things that interest me are how things tie into the setting...Magic Of Faerun was quite good at this...Also I'd rather see a book of setting specific PRclasses which are often more interesting than generic ones..seeing how they fit in with the scope of the campaign is what makes me take notice...Like say a Rangers of the Gnarley Forest PRclass and some fluff behind it is much more interesting to me than the Generic "Big Woods Ranger-Guy"...

I don't mind generic modules so much, though they too tend to get bland...again I prefer setting specific ones that tie in with the themes of the campaign setting....


All that being said...for my own homebrew campaign I design from scratch, so again the generic books have little to offer me...

but that's just me :)
 

JeffB said:
I voted for the setting specific stuff..

I tend to not like most "generic" material...it's..well..boring....The things that interest me are how things tie into the setting...Magic Of Faerun was quite good at this...Also I'd rather see a book of setting specific PRclasses which are often more interesting than generic ones..seeing how they fit in with the scope of the campaign is what makes me take notice...Like say a Rangers of the Gnarley Forest PRclass and some fluff behind it is much more interesting to me than the Generic "Big Woods Ranger-Guy"...

One thing I would definatly like to see is, for instance, a book of generic prestige classes that includes a variety of ways to integrate the prestige class into a campaign...I personally think the best sourcebook IMHO would be something that takes an idea and then gives 5 or 6 different ways of using the idea so as to either 1) you find one of the ways useful or 2) they jumstart your own imagination.....any book that helps me define my own world more is what I like...
 

This really should have been a poll of the "check all that apply" variety... As it is, I can't vote! :p
 

non-specific gives me ideas

I voted non-specific material. As the years have gone by I just can't write original content anymore, I'm too busy. But deep inside lives a Monte Cook Jr. who would love to crank out ideas.

How do I cope?

Get non-setting-locked content, like a temple, a ruin, a city, a church, a guild, an NPC nutball and his minions. Tell me all about them, but not everything about them. Let me use my one free creative juicemaker to integrate into a campaign already flourishing in Greyhawk, FR, SL, Rokugan, what-have-you.

I also have to echo other posts, I'll buy just about anything if it's good. Hey a gamer ALWAYS makes exceptions (er, I'm sure there's an exception to that posit :D ) just for the fun of the game.

Pseudo-rant: I think I have enough PrC tho. I mean, damn, there are so many of those out it's scary, and not enough characters leveling up to ever use them all.

Counter-Pseudo-rant: To each his own. If you like to use PrC's all over your campaign, Have at it!

SJ
 

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