Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

Going back to the original article, I wish it had told me more about Mothership, rather than apparently going for controversy to generate clicks. I find that there are fewer and fewer sources I can go to that aren't mostly a waste of time - a few crumbs of content smothered in faux outrage or some other angle.
This is the review that got me to pick up the Mothership basic box:


Quinn enjoys being silly, but his reviews are rigorous, in-depth, and all are the result of actually playing a campaign. And they include interviews with the games' creators!
 

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Back when I frequented tech conferences I noticed most folks were either selling something or looking for work, but very few were actually buying or hiring. And while the free food and booze while chillin with familiar folks was fun as hell, it wasn't really financially beneficial.

This is the current state of 'indie communities', and I don't see it getting any better, as their gatekeeping now goes well beyond expelling bad actors, to demanding folks they'll never interact with not use their product over ideological differences. And if your game is designed as a political shibboleth, then that's all it will ever be.

But if TTRPG companies want to thrive they'll need to go beyond their comfort zones and engage groups completely unrelated to the field, which is exactly how Vampire: The Masquerade became the surprise hit it did. And there's plenty of opportunity here if only they'll take it.

Honestly if a journalistic outlet doesn't have a strong point of view that it's fairly open about, I don't think I trust that outlet, because it just means they've got a point of view they're not willing to admit, or that, at best, means they're so clueless they don't realize they've got one because they think they're "normal" or something.
This is only the case when reporting on taste and opinion rather than facts and evidence. And if an institution is interpreting right and wrong for you it goes well beyond a news outlet.

Curiously, he then goes from describing WotC's two recent, flagship publications as "excellent," to claiming that "you can’t help but smell the enshittification of the beloved role-playing game" on the horizon. So it's on "the threshold of something new," heralded by two "excellent" books...and thus you can smell "enshittification"? Huh. So...not exactly a super rigorous argument being developed.
Can't alienate their cash cow when it comes to TTRPGs now can they?

I suspect the author was given the assignment, or had the idea, of doing an article on Mothership, and then was looking to sexy it up by stirring the pot a bit. Poke the bear, drop a catchphrase, get some clicks. And this is reporting in the Internet Age: impressionist assertions based on a few anecdotes, wrapped in cliches and written to basically troll readers, rather than inform them. To create a controversy rather than add insight. To get clicks. To get people talking on sites such as this one.
And people wonder why AI is taking over.

Better to read two openly biased sources with opposing views than anyone that claims it's not biased or won't come forward with their own.
And some sites are so ideologically driven they won't even report on certain stories at all. For example 'left wing' sources not only failed to report on Gaiman's 'indiscretions' in the beginning, but actively dismissed the 'right wing' sources which did.

It's a bit of a miracle that Seth Skorkowsky's channel somehow rises above this when he is posting about games like CoC and Traveller.
His costumes and skits have a lot to do with it.

You run a sci-fi game and suddenly you players have tons of world-building questions, yet most gamers don't question the occult in their game, "Obviously that spell should have more material components and less verbal!"

Just once, I'd like to run a sci-fi game and when someone asks why this or that works that way, someone else at the table just says, "Because it's Science." ... and then everyone else at the table nods and we move on.
Because Fantasy just is, while Sci-fi needs a reason.

A lot of people don't understand that any kind of engagement, including "hate clicks, angry comments, angry re-shares" generate money.
The fact 'engagement = endorsement' is yet another force corroding online dialogue, and sadly it's another thing I don't think will be getting any healthier.

WOTC got rid of their own forums, arguably for the same reasons: "social media made it unnecessary." That was true then. But for better or worse, it ties communities to platforms that we don't own.
It was never true, and now they're paying the price.

Outside of extremely moderated and focused platforms (like forums like this) there is no value left in engaging with the mass of Social Media, its just trash, and its trash controlled by the Tech Companies and in some cases, Governments.
Or mods on #Reddit. I wish I was kidding, because #Reddit has replaced forums almost entirely, and potentially gives randos control over your branding. And if you're ready to dismiss it, you might want to check their stock value.

I think that was true for a long time just with email spam. But now I think internet traffic is primarily video, isn't it?
Yes, but not all video platforms lead to the same kind of engagement. For example, on most interaction is top down, with the video creator making content and the audience commenting on it. However on #TikTok the video/music itself is the medium of engagement, and tools to remix it to create your own expressions is build-in.

As the maxim goes, the medium is the message.

What makes an expert opinion better than mine, anyway? (Obvious answer: expertise, usually derived from relevant study and/or experience). Instead we do the lazy thing and either say all opinions no matter how informed or uninformed are equal, or we simply say “the wisdom of the majority is probably right.” (Or we just select the opinion that agrees with our presupposition as “expert.”) in such an environment, no wonder the bots (which amount to an infinite number of monkeys with an infinite number of typewriters) can drown out useful information… we have lost (or perhaps abdicated) our ability to discern expertise.
You might have no idea how right you are.

I envision a future where talent collectives form corporations, train AI on their skillsets, and collect the dividends. Because why should the 'talentless hacks' who simply have the money to invest benefit from this model? Garbage in will always lead to garbage out after all.
 

And some sites are so ideologically driven they won't even report on certain stories at all. For example 'left wing' sources not only failed to report on Gaiman's 'indiscretions' in the beginning, but actively dismissed the 'right wing' sources which did.

Mod note:
Left wing? Right wing?
It is almost like you were trying to summon a moderator to ding you for violating the no-politics rule.
But even if you weren't trying, here I am.

Take your musings on the political leanings of various outlets elsewhere, please and thanks.
 


This is the review that got me to pick up the Mothership basic box:


Quinn enjoys being silly, but his reviews are rigorous, in-depth, and all are the result of actually playing a campaign. And they include interviews with the games' creators!
Quinns' reviews are always fantastic, been following him since SUSD's early days and when he moved over to reviewing TTRPGs I was over the moon. This Mothership review of his immediately made me pick up a copy, and that has happened a fair few more times than my wallet can be happy about.
 

Quinns' reviews are always fantastic, been following him since SUSD's early days and when he moved over to reviewing TTRPGs I was over the moon. This Mothership review of his immediately made me pick up a copy, and that has happened a fair few more times than my wallet can be happy about.
I have zero chance of playing Slugblaster any time soon, but his review so makes me want it.
 

A lot of people don't understand that any kind of engagement, including "hate clicks, angry comments, angry re-shares" generate money.

And if the engagement gets stale? Deliberately write a controversial comment to start up the fires. Bonus points if you just get a bot to do it automatically after a certain time passes.

It's blatantly obvious on Facebook (which is why I don't use it anymore). People are suckers at times (we all are).
It kinda feels like a cheat code to the human brain. It doesn't matter how smart you are (or think you are). You see such headlines, and they do something to you. Even if you get cynical and ridicule the emotionally manipulative headlines, they are already doing something to you. Since they dominate the media, youstart avoiding news all together because you believe it's all naughty word or at least manipulative, and so you are guided towards ignorance of the truth. Maybe that's better than denial of facts and listening to lies, but that doesn't make it good or productive. Maybe you can halt becoming cynical, but it gets harder and harder to get actually news that are trustworthy and not just manipulative because you certainly can't tell from the headlines, but if the media source in question wants to survive in this world, they need to use them.

And solving the problem is hard. We can't just change how human minds work. And the way public opinion forms on how to deal with that is shaped by social media and news outlet that are part of the problem that needs to be fixed.
 

It kinda feels like a cheat code to the human brain. It doesn't matter how smart you are (or think you are). You see such headlines, and they do something to you. Even if you get cynical and ridicule the emotionally manipulative headlines, they are already doing something to you. Since they dominate the media, youstart avoiding news all together because you believe it's all naughty word or at least manipulative, and so you are guided towards ignorance of the truth. Maybe that's better than denial of facts and listening to lies, but that doesn't make it good or productive. Maybe you can halt becoming cynical, but it gets harder and harder to get actually news that are trustworthy and not just manipulative because you certainly can't tell from the headlines, but if the media source in question wants to survive in this world, they need to use them.

And solving the problem is hard. We can't just change how human minds work. And the way public opinion forms on how to deal with that is shaped by social media and news outlet that are part of the problem that needs to be fixed.
I do brand training for an ambassador group of thousands, and there's also a few other things going on that get people to fall into this trap:
  • Top-to-bottom scrolling. We don't even realize the algorithm is deciding what we see, and it is not by importance, or relevance, or anything else, it's by monetization, and therefore it's not actually curated in any way that is beneficial to us, it's already biased to the platform -- but it's invisible. You don't even know what you're missing.
  • Shared spaces. Facebook in particular is guilty of blurring the lines between your personal page, a friend's page, a brand page, an ad, and a group. This is on purpose so that you don't stay in one bubble for long. However, it means many people actually have no idea who sees their posts, and there is a high number of users who aren't educated enough to know how it works (I'm always amused by spouses tagging their partners on things that we all have no business knowing about).
  • Smart phones. Social media requires attention to use it correctly. The Atlantic recently shared an article where the elderly find it nearly impossible to keep track of all the updates, scrolling, changes, "improvements" to the platform, etc. Users who ONLY use phones cannot see pictures very well and are unlikely to read more than a few sentences. Social media wants their "strafing" level of engagement but not actual long-form conversations.
  • Anonymity. There is no account police. There is no hashtag police. You can make multiple fake accounts all the live long day on most platforms without consequence. There is no authority of any kind ensuring social media is used in any way that's appropriate, appeals to authority are to an anonymous feedback form completely disconnected from real humans.
Add all this up, and the only ones who benefit are those who are there to make money off of the rest of us. Social media's supposed convenience and value to average users is heavily favoring bots, provocateurs, and bad actors. It's why moderated platforms are so important (EN World) and why LinkedIn finally put a stake in the ground and is asking for license/government ID to prove who you say you are.
 

Because Fantasy just is, while Sci-fi needs a reason.

Perhaps this is why it seems most Sci-Fi needs an established IP to get off the ground. 40 plus years of canon creates the "just is." for some people.

Even then it is tricky because these franchises run on certain tropes and unspoken expectations. I'm sure you've heard horror stories of that one player who wrecked a Star "X" game with just a premise rejection alone.*

It makes indie sci-fi games like Mothership the exception, not the rule, for success in the sci-fi rpg space.

*At a con, I bumped into a guy lambasting a generic RPG for not being able to do Star Wars. I asked him what happened in his game. He told me that his players had decided to be Imperial Customs PCs who would hack into a ship's life support, knock out the crew and then inspect a craft.
He wanted to blame the game for making hacking too easy.
I said: "Right now, the rpg itself is the least of your worries in this campaign."
 

I'm not seeing Indie publishers sitting in their corners wringing their hands. I'm seeing enthusiasm, joy and a lot of creativity coming from indie developers. Most are not going to be able to quit their day jobs, but that's not why they're creating.
 

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