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[Polyhedron] Iron Lords of Jupiter


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JPL said:
So what sorta advanced classes are we talking?

I'm going to be maddeningly vague here . . .

At the start of the advanced class section, there's a blurb on adapting core book classes - things like soldier requiring archaic weapon proficiency instead of firearms. The article asumes that any other advanced classes not mentioned don't exist, though I didn't catch if that was intended strictly for native characters - I can imagine a Field Scientist marooned on Jupiter quite easily, for instance. No mention of Urban Arcana classes that I noticed, but I don't think they'd be too hard to adapt. Swashbuckler, at the very least, fits right in.

As for new classes, this isn't a comprehensive list, just what I can remember off-hand. There's an Archer class which seems to be modeled pretty closely on the Gunslinger. I remember seeing a Noble and a Trader class. I can sorta recall seeing an engineer like class and a healer class which was not a spellcaster.
 

An archer? Interesting.

Here's another question: is it all loincloths, boots, and harnesses on the planet Jupiter?

Because personally, if I ever make it to outer space, I am going to start dressing like He-Man.
 

At least one of the art bits shows a guy who looks very much like He-Man indeed.

#102's got ideas for creating an alien world of your own as well as bits on monsters and technology that didn't quite fit in #101.

--Erik
 

JPL said:
An archer? Interesting.

Here's another question: is it all loincloths, boots, and harnesses on the planet Jupiter?

Because personally, if I ever make it to outer space, I am going to start dressing like He-Man.

And well you should!

My original working title for the game proposal was "Sword and Blaster", since that's the feel I wanted -- low tech and super tech, but no moderate tech. Flying cars or riding beasts; lightning guns or longswords. It's all about STYLE and FEEL, not about plausibility and realism.
 

Lizard said:


And well you should!

My original working title for the game proposal was "Sword and Blaster", since that's the feel I wanted -- low tech and super tech, but no moderate tech. Flying cars or riding beasts; lightning guns or longswords. It's all about STYLE and FEEL, not about plausibility and realism.

Right on.

Otherplanetary derring-do just isn't the same if you have to wear pants and a shirt and such.
 

Wow.

Any old wazoo can whack together a Martian adventure. But it take a real innovator to take a ball of gas and make a land of high adventure out of it. Kudos to Lizard and an excellent job with ILJ which will cause me to get little done at work today mentally jamming on ideas to write down later. I absolutely love it.

Any specifics on follow up article in Dungeon 102? Are monsters new from the ground up or variations of existing ones? What kind of vehicles will we see? The (Pirate)cat is out of the bag now, why hold back?

I loved JPLs remarks and am stealing them for my new sig.
 

Yeah, this game looks awesome!

And I think the cover art is some of the funniest I've ever seen! (and well done to boot!)

I second Imhotepthewise with a plea for more info on the monsters. I've sort of committed to running this soon, possibly before the next issue of Poly comes out. :0

What I'm wondering is: is there a handy list on monsters from the MM or similar books that would fit the feel of the setting? Something I can until next month.

I have some ideas, of course, but I'm always open to suggestions.

Thanks for a cool game!
 

Some notes on monsters -- they are all original, in that there are no 'Jovian Orcs' or 'Space Dragons' running about. As for hauling things from the Monster Manual -- any vermin are good. Most of the humanoids will work fine if you change their skin colors a bit and give them genre-appropriate names. Mind flayers are great. Avoid obviously magical creatures, like elementals, unless you can make them products of lost science. Devils and demons and the like are pretty much Right Out -- too much fantasy baggage, IMO. Also avoid the 'classical' monsters -- gryphons, unicorns, and so on, unless you give them some good pseudo-sci-fi twist. Aberrations in general are good, especially if they are light on spell-like abilities. Umber hulks are good. Slimes and oozes are good. Anything which could reasonably be living in a large pit into which strange cultists hurl their terrified victims is good. And dinosaurs -- you can never go wrong with dinosaurs.
 

Imhotepthewise said:

I loved JPLs remarks and am stealing them for my new sig.

I'm honored.

What're those white ape-men from Unapproachable East called?

Because albino ape-men from Jupiter = quality.

And thri-kreen [sp?].

Because mantis-men from Jupiter = additional quality.
 

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