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[Polyhedron] Iron Lords of Jupiter

Awesome work on the ILOJ minigame, Lizard, which is one of the best yet. I'll definitely be adding it to my list of sources for planets in my Stargate campaign.
 

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Iron Lords of Jupiter rocks. Lizard did a fine job with the game, and the art that's coming in for it is beyond lovely.
I enjoyed the cover image (or what I could make out from the tiny thumbnail). If there's more Frazetta-esque artwork, I'll be very happy.
The game's got fun stuff like crystal rayguns, flying sticks, and a ton of new feats and advanced classes.
Flying sticks?
Plus a pretty cool background. In fact, there's _so much_ cool stuff in the game that some of it will appear in #102, so you'll definitely see "support" for the game down the line.

#102 is shaping up to be an "all pulp" issue, with a setting for Pulp Heroes, an update on using that Mini-Game with d20 Modern, and supplementary material for Iron Lords of Jupiter.
OK, you've convinced me to buy #101 and #102.
 

Iron Lords of Jupiter and psionic systems

Lizard, I was wondering if you had any recommendations for using psionic systems in Iron Lords of Jupiter, or other Sword and Blaster genre settings? Specifically if there was a favored OGC psionic system you felt worked with the flavor of the genre. For instance, Forbidden Kingdoms' Master Codex (d20 Pulp Adventure) uses Ken Hood's OGC skills-n-feats psionic system, or Fading Suns' d20 "Paths and Powers" Psi rules? Or any other system that has been published?


Eric Anondson
 
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Re: Iron Lords of Jupiter and psionic systems

Eric Anondson said:
Lizard, I was wondering if you had any recommendations for using psionic systems in Iron Lords of Jupiter, or other Sword and Blaster genre settings? Specifically if there was a favored OGC psionic system you felt worked with the flavor of the genre. For instance, Forbidden Kingdoms' Master Codex (d20 Pulp Adventure) uses Ken Hood's OGC skills-n-feats psionic system, or Fading Suns' d20 "Paths and Powers" Psi rules? Or any other system that has been published?

I didn't use much psi in the playtest games I ran, because there was so much else to work through. Though, frankly, I'd probably use the SW D20 Force rules, with the power levels adjusted downwards somewhat. Star Wars was originally inspired by the same pulp material ILJ draws from, and it shows. In-game, the actual practitioners would probably use a lot of the TRAPPINGS of magic, and would either be Elite Rulers or Hunted Outcasts (or both....if the Six Families of Dulanath hold onto their power by 'seeing into the souls of their enemies', then, the birth of any child outside the families who has the distinctive lavender eyes of their kind would be a threat to their rule who must be exterminated...)

Hey, if Erik ever wants "The Overminds Of Jupiter!" as a supplement, I'll write it! :)
 

One more need for a suggestion:

In the beginning of the equipment section of Iron Lords of Jupiter, it states that iron weapons reduce the armor bonus of any armor by two. However, there are no armors given in the equipment section. So my question is, what kind of armors would you suggest that there be available in such a setting?

Don't know if this will be covered in the next issue of Poly, but I was just curious. thanks
 

Mitchifer said:
One more need for a suggestion:

In the beginning of the equipment section of Iron Lords of Jupiter, it states that iron weapons reduce the armor bonus of any armor by two. However, there are no armors given in the equipment section. So my question is, what kind of armors would you suggest that there be available in such a setting?

I would recommend mostly hide and cloth armors, ranging from +1 to +5 AB, with the elite warriors having a sort of telgir-wood splint mail at AC+6. First Empire artifacts may provide much higher bonuses with low or no dex penalties. The Grey Empire may have iron chain for its elite troops, also +5 bonus, but resistant, of course, to iron weapons.
 

But that begs the question how would you tweak a "jedi" class into being an Advanced class.

I have already solved the vitality point issues by saying that using the power causes subdual damage (subdual representing extreame fatigue in this case compared to brusing and the like.)
 

Voneth said:
But that begs the question how would you tweak a "jedi" class into being an Advanced class.

I have already solved the vitality point issues by saying that using the power causes subdual damage (subdual representing extreame fatigue in this case compared to brusing and the like.)

Prereqs:
Concentration (6 ranks)
Sense Motive (6 ranks) or K: philosophy (6 ranks)
Force-Sensitive
 


Trader and Wise One Advanced Classes

Hi Lizard,

In the Trader and Wise One Advanced Classes, the table shows that they are to have bonus feats like the others. But the bonus feat section got cut. What are the bonus feats that the Trader and the Wise One choose from?


Peace and smiles :)

j.
 
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