fusangite said:Greg Stafford's Runequest is based on the most solid principles for polytheism I have ever encountered. My advice pales in comparison to Stafford's example but here it is anyway:
In short, polytheistic religion is not just about plurality of gods, it is about plurality of thought. If people are interested, I can post my cosmology somewhere so you can see how I've done this, or I can e-mail it along to you (obviously, I don't want to clutter this thread with 8 pages of data on my homebrew world and i don't knwo enough about the protocol here to know where or if I should). My theology is usually the only part of my campaigns I feel 100% happy with.
I would definitely be interested in taking a look at this. My e-mail is jessedn@yahoo.com if you want to send it my way.
I also agree with you about Glorantha's faiths being an example of a polytheistic pantheon done right. Exalted has a similar example methinks (the recently released Games of Divinity is an excellent work IMHO).
The main reason I started this thread was that I wanted to see what everyones techniques were for creating polytheistic pantheons. I have personally done quite a bit of work in the area trying to create pantheons that both capture the feel of the culture and hint at the exoticness and integrated contradiction that often was in ancient religions and such stories as the Fool Wolf saga and the Songs of Fire and Ice.
Have you done anything to adapt the cleric class with your particular religous style?
I am personally a fan of animistic faiths but the cleric doesn't seem to be quite a fit, Mongoose's shaman requires too much homework (though it has a really nice pay-off), and the druid is too standardized and fails to reflect the bredth of the spirit world.