They're actually level 10, according to the original post. But still, one rogue finely tuned for Sleight of Hand and Use Magic Item, and things will change in a big hurry.In a case of:
moderately screwy 1st level characters + unlimited 5d6 fireballs + unlimited CMW
vs.
DM
I am betting on the DM. Any takers?
Oh please, how likely is it for someone to bit off a finger containing a magical ring of power from the hand of a PC?Of course, if they paid a penalty to have the magic item have an unusual shape and to be a ring, that wand could be a lot harder to swipe. (Until someone bit their hand off, anyway ...)
Filthy little hobbitses!!!!1!!Oh please, how likely is it for someone to bit off a finger containing a magical ring of power from the hand of a PC?
Oh please, how likely is it for someone to bit off a finger containing a magical ring of power from the hand of a PC?

Keeping the DM's reference material to a minimum may seem harsh, but I've seen worse. (like getting a pre-rolled PC with two levels of expert and two levels of fighter) I say roll with the punch, and make the best of it.We just had a TPK and our old DM was tired of trying to plan a game while dealing with a hectic life. Everyone agreed to a new DM. The new DM tried to make things easy for himself by stating that we could only use the three core rulebooks for a new 10th level campaign.
Did he say you could make characters? Or did he assume you would be spending your time some other way? Did you know beforehand he would be off to work? If so, what had you expected to be doing?He then left for work, leaving the rest of us twiddling our thumbs. We then decided to roll up our characters. So far so good.
I understand the frustration, but before those books were out, people were playing D&D as well. And were able to create characters.Soon we become frustrated at not being able to use books such as the Magic Item Compendium, or the complete Warrior.
This I don't understand. What do you hope to gain from that?It was at that point we decided to take out our frustration on the DM.
Assuming you were allowed to pick up those races (and templates) I don't see anything wrong with this. They seem like a silly combination, but given you are limited to Core, might make for an interesting change of party makeup.So we created some.... interesting characters. In descending normality we had a
Dwarf Cleric
Gnome Illusionist
Lizardfolk Barbarian
Halfling Ghost Rogue
Half Gold Dragon Centaur Barbarian
I don't see anything wrong with that (as a DM) assuming you inform the DM you might not be following his 'plans' beforehand (preferrably before he has spent too much time preparing a campaign).Our plan is to ignore the Campaign for a few sessions, and use our ghost as a theif, to raid the stores, or to overshadow people.
How is this fun? And while you're at it, why didn't you get a ring of unlimited Wish?We alsomade some fun toys. Our illusionist bought a staff of *unlimited* fireballs. While the Cleric bought a staff of unlimited Cure Moderate Wounds.
This is gonna be fun.
The DM has at all times and in all ways the ability to kill the PC's without notable effort. Whether the DM expects to use this ability and actually opts to exercise this ability is a different question.In a case of:
moderately screwy 1st level characters + unlimited 5d6 fireballs + unlimited CMW
vs.
DM
I am betting on the DM. Any takers?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.