We just had a TPK and our old DM was tired of trying to plan a game while dealing with a hectic life. Everyone agreed to a new DM. The new DM tried to make things easy for himself by stating that we could only use the three core rulebooks for a new 10th level campaign.
Keeping the DM's reference material to a minimum may seem harsh, but I've seen worse. (like getting a pre-rolled PC with two levels of expert and two levels of fighter) I say roll with the punch, and make the best of it.
He then left for work, leaving the rest of us twiddling our thumbs. We then decided to roll up our characters. So far so good.
Did he say you could make characters? Or did he assume you would be spending your time some other way? Did you know beforehand he would be off to work? If so, what had you expected to be doing?
Soon we become frustrated at not being able to use books such as the Magic Item Compendium, or the complete Warrior.
I understand the frustration, but before those books were out, people were playing D&D as well. And were able to create characters.
It was at that point we decided to take out our frustration on the DM.
This I don't understand. What do you hope to gain from that?
So we created some.... interesting characters. In descending normality we had a
Dwarf Cleric
Gnome Illusionist
Lizardfolk Barbarian
Halfling Ghost Rogue
Half Gold Dragon Centaur Barbarian
Assuming you were allowed to pick up those races (and templates) I don't see anything wrong with this. They seem like a silly combination, but given you are limited to Core, might make for an interesting change of party makeup.
Our plan is to ignore the Campaign for a few sessions, and use our ghost as a theif, to raid the stores, or to overshadow people.
I don't see anything wrong with that (as a DM) assuming you inform the DM you might not be following his 'plans' beforehand (preferrably before he has spent too much time preparing a campaign).
We alsomade some fun toys. Our illusionist bought a staff of *unlimited* fireballs. While the Cleric bought a staff of unlimited Cure Moderate Wounds.
This is gonna be fun.
How is this fun? And while you're at it, why didn't you get a ring of unlimited Wish?
Running a adventure-less campaign, centered around some 'different' characters and the mischief they are up to, might provide an interesting challenge for a DM. Whether he appreciates it is another story.
However, intentionally breaking the magic item system to get unlimited power (come to think of it, why don't you have an item giving unlimited timestop? Actions are the most precious resource that exists in the game!) doesn't sound like much fun to me.
But hey, YMMV!