RUMBLETiGER
Adventurer
Has anyone used this before?
Magic Item Compendium p.161 has the Glyph Seal, a 1000gp item that is essentially a sticker that you adhere to a non magical, non-living surface. You store a spell level 2 or below into the Glyph Seal which acts in some ways like a Glyph of Warding spell, except you're not limited to a harmful spell while using the Spell Glyph feature. You set the conditions that trigger the stored spell upon progamming the glyph each time. The Glyph Seal says it's a Standard action to trigger, however it appears to go off as soon as the preset conditions are met.
Now, consider the level 2 Close Wounds spell (Spell Compendium p.48, Miniatures handbook p.34). This is an Immediate action spell that can restore hitpoints to a character, even if they've been hit to -10. The specific wording is,
"If you cast this spell immediately after the subject takes damage, it effectively prevents the damage."
The spell has a range of close, so sticking this bandage to your clothing will still allow it to target you, unlike the Cure line spells which have to be touch. Interesting to note that depending on which version of the spell you look at (SpC or Mini) the amount of hp healed is written differently, and SpC labels the spell as an immediate action, while Mini handbook labels it as a swift action that you can cast even when it's not your turn. Hurray for changes within an edition.
You're only going to gain the small amount of hit points the spell offers, and so if you've been dropped to much lower than -10, a few hp of healing will still leave you dead.
So... apply a bunch of these bandages to your underwear each morning, and allow them to all go off at once. Good times.
MiC also has the Greater Glyph Seal for 4000gp, which stores a spell up to level 5, which may have more obvious applications.
Thoughts?
Magic Item Compendium p.161 has the Glyph Seal, a 1000gp item that is essentially a sticker that you adhere to a non magical, non-living surface. You store a spell level 2 or below into the Glyph Seal which acts in some ways like a Glyph of Warding spell, except you're not limited to a harmful spell while using the Spell Glyph feature. You set the conditions that trigger the stored spell upon progamming the glyph each time. The Glyph Seal says it's a Standard action to trigger, however it appears to go off as soon as the preset conditions are met.
Now, consider the level 2 Close Wounds spell (Spell Compendium p.48, Miniatures handbook p.34). This is an Immediate action spell that can restore hitpoints to a character, even if they've been hit to -10. The specific wording is,
"If you cast this spell immediately after the subject takes damage, it effectively prevents the damage."
The spell has a range of close, so sticking this bandage to your clothing will still allow it to target you, unlike the Cure line spells which have to be touch. Interesting to note that depending on which version of the spell you look at (SpC or Mini) the amount of hp healed is written differently, and SpC labels the spell as an immediate action, while Mini handbook labels it as a swift action that you can cast even when it's not your turn. Hurray for changes within an edition.
You're only going to gain the small amount of hit points the spell offers, and so if you've been dropped to much lower than -10, a few hp of healing will still leave you dead.
So... apply a bunch of these bandages to your underwear each morning, and allow them to all go off at once. Good times.
MiC also has the Greater Glyph Seal for 4000gp, which stores a spell up to level 5, which may have more obvious applications.
Thoughts?
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