Lerissa's apparently feeling somewhat audacious today. She deftly slips the oversized dagger from its sheath at Leaf's hip and goes to work on the lock; alas, her efforts fall somewhat short and the stubborn contraption doesn't yield to her efforts.
[sblock=Lock]Disable DC 25, Break DC 23. It's entirely possible you could break the lock without damaging the drawer or it's contents. Trying to smash through the drawer will possibly damage whatever is inside - depending on what it is and how fragile.[/sblock]
[sblock=MikeL]Took a liberty with Lerissa - hope you don't mind. She doesn't really have anything in her equipment list with which to try and pick the lock.[/sblock]
Lerissa stands aside and hands Leaf his dagger back OOC: See previous post by me - Lerissa took the dagger from him for use picking the lock). The big man goes to work on the drawer . . . after about 10 minutes of prying and pulling he's able to pop the front off of the drawer and expose the contents:
- A bottle of fine Brandy
- A "Ship in a Bottle" model of the Jenivere
- A long leather satchel containing 12 potion bottles (all full)
Another quick look around the room reveals a sturdy footlocker, inside which is a suit of leather armor, a masterwork dagger, two potion bottles, a holy symbol of Nethys and a spell component pouch. (OOC: This is Jask Derindi's confiscated gear - I forgot to put in that he asked you to be on the lookout for it).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.